i'll level with you guys (if any of you remain)... i might possibly have maybe stopped working on this game just a little. but here are some excuses conveniently arranged in chronological order:
2010 i had hit three creative brick walls. one was i couldnt think of what to do with the last 3 boss battles i needed to make and 2 i was trying to migrate the game over to the HWA build of MMF (which i believe was still in beta back then) and it didnt support a vital effect when piney dies. but most importantly i had story and dialogue written and no comprehension of how to actually animate. a little too overambitious.
2010-13 was all about bossbaddie for me. remember that? yeah it was that time when james and i released some games on steam, got snapped up by a publisher and did gaming expos and a PS vita version and everything. we even met totalbiscuit which was pretty surreal. fun while it lasted. i kind of left piney 09ey behind at that point but always assuming i'd go back to it eventually. after that my focus turned to forming that rock band and writing those albums i always wanted to be doing so i did that for a while. (still on bandcamp if you're curious).
around that time when life was good i upgraded my ancient knackered PC and finally made the switch from a 4:3 CRT screen from out of a skip in the mid 90s to a good quality widescreen flat bugger which i still have to this day. thus i think i chose wisely with my purchase. anyway when i finally dug out the piney 09ey project files again i realised that to my horror i'd have to go back through every single level and redesign all of them to fit widescreen. every non scrolling area was wrong and i honestly couldnt be bothered to rearange every single one.
2013-15 at this point i was composing music on a daily basis and basically at the top of my game, throwing jingles at anyone who asked on twitter, scoring games of course and also some stuff for a group of youtube comedy blokes. my own game making became something i didn't even think about
2016 was the year of antidepressants (no story is complete without those) and the realisation that not working a real job was becoming a problem. can't coast on that sweet sweet bossbaddie money forever.
and so in 2017 i got a shitty manual labouring job and forgot about all this stuff. turns out being physically exchausted all the time murders your creativity. who knew eh? i did have killer abs though. oh my.
twenty covidy nineteeny however has allowed me some time to look back at old stuff again and would you believe it i still have the piney project files! perhaps i should just crap it out as is and give it to history. or see if i can finish it in it's old 4:3 non HWA awful art janky engine state. some modifications would still be needed i think. but hey...
how hard can it be right?
i mean i havent felt that MMF mojo for donkeys years at this point, opening fusion just feels weird and daunting but i'm sure that's how it was in 1998 when i started too.
oh and yes if i do this the name will officially change to piney 09ey! heheh. andy and i have been calling it that for years now.
PS. this post is so long it might make the TDC servers explode and i'm not even sorry. POW!