Citytown is going to be virtual city in which everything will be interactive. The player will also be able to create his own objects, food, beverages, clothes, and the software will have something called a multicity gameplay.
The multicity gameplay is more likely a game, but using the main Citytown engine. Each gameplay will be called an "Edition"; for example, the "Survival Edition" will be in a devestated citytown, infested with zombies, where the player will have to survive, find survivors, and try to fix the problem.
If everything goes as planned and if I find a good Moo Programmer, I'll probably make an Online version aswell.
4 or 8 direction grid-based movement with "skills" and "needs" (Sleep, eat, drink, go to the washroom, strength, speed, endurance, etc...)
Players will also be able to create their own objects and publish them on a website.
Wishlist:
Have weekly updates for different events, objects, clothes, buildings.
Have many different Editions
Start with at least
200 objects
10 events
2 main storylines
The main engine is still in the making, and the graphic type is unknown to the moment (Top-down view or top-side view)
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It's been a long time I haven't touched my projects!
War 2149 and CityTown...
Well... The last weeks I thought it would be fun to see what had on my Hard disk. So I found my old CT Engine and Havoc Engine. I guess I'll probably finish both projects but I'll focus more on War 2149, since Citytown is going to be massive.