The Daily Click ::. Projects ::. The Devil Came to Woodbine
 

Project: The Devil Came to Woodbine
Project Started: 13th December, 2008 Last Update: 15th December, 2008
Project Owner: s-m-r Project Members:
Project Type: Action Platformer Project Progress:

Project Overview  
I plan to release my first-ever platformer in the coming months. It will be a "Weird West"-themed game, inspired by Chiggers & Fairlane's song "The Devil Came to Woodbine." It will feature a gunslingin' hero facing off with southwestern style critters from beyond the grave. Maybe a scorpion or two, a rattler, some mangy coyotes, and of course The Devil That Came to Woodbine.

PLANNED FEATURES include:
--classic platform action with 360 degree shooting
--keyboard and mouse control
--classic Wild West scenery
--strange creatures for the hero to fight
--special powers granted by an Anointed Sarape: The Silver Cloak
--A showdown with the devil and his minions
--MP3 music from Chiggers & Fairlane

Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
1 3 32 directions?
By: s-m-r
On: 15th Dec 08, 13:17:49
Private Forum
Private forum for project members only
0 0 No Access

programming session 1
Posted 15th Dec 08, by s-m-r Post A Comment
Brief notes.

-->completed 360-degree shooting engine and applied to character. Things are working fine (although I've never taken a trigonometry class in my entire life).

-->created a "two-piece" character sprite, which I'm proud I was able to figure out on my own. The lower part of the body, "the legs," is the part the player will control; when keyboard commands are entered, the player will move to the left or right, climb up or down, crouch, etc. based on the position of this lower part. The upper part, "the torso" will always remain fixed at a position just above the legs, and will change direction and animations based on the position of the mouse. I may add a third portion to the sprite--the head--which follows the position of the mouse cursor; if one doesn't, then the character sprite looks strange when aiming backwards...

-->experimented with parallax scrolling backgrounds and foregrounds, and things are going great. I intend to use these in the game, throughout all the levels.

-->the mouse cursor has been replaced with a firearm iron sight. I also placed a partially-transparent hightlight globe to surround it at all times, so it's easier to see the position of the mouse.

Possibilities.

-->allowing the player to choose which hero to play: Chiggers or Fairlane. Maybe I'll do this, depending on how sick I am of the game before the animations are done.

View Project Archive


 



Project Forums


Favourite

Advertisement

Worth A Click