The Daily Click ::. Projects ::. P.A.W - Post-apocalyptic Armored Warfare
 

Project: P.A.W - Post-apocalyptic Armored Warfare
Project Started: 3rd December, 2009 Last Update: 10th December, 2009
Project Owner: Sagal Project Members: PixelRebirth
Project Type: Shoot em up mixed with RPG elements done with Cons Project Progress:
More Info: Not yet available Faves: 0

Project Overview  
P.A.W is a game that tells about Juggernaut (big mechs) drivers who have to defend remaining humans against masses of monsters who use everything from melee,acid and handguns to other mechs.

Year is 2392 and it's been 379 years since the Great War started and ended. After enormous oil crisis USA attacked Russian with multiple nuclear devices and after that started the war that would end everything. Both sides launcher all nuclear weapons from their arsenal and the World was dead. In 2300 some people emerged from intact nuclear bunkers and started new lives and it wasn't until 2390 when first monsters and mutants were seen. They were humans living in bunkers that got damaged. Now your mission is to survive!

Game is mostly done by me and PixelRebirth and some outside help (Music as example)
Program used is Construct

Here is few screenshots mostly from old test builds (everything with mech) to recent effect tests and mech shop tests.
http://dl.dropbox.com/u/904641/PAWMedia/1.PNG
http://dl.dropbox.com/u/904641/PAWMedia/2.PNG
http://dl.dropbox.com/u/904641/PAWMedia/3.PNG
http://dl.dropbox.com/u/904641/PAWMedia/4.PNG

Video of the effect test. Low resolution to save space and so on.
http://www.youtube.com/watch?v=3sCue1He7UY

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Okay we got some really important stuff made
Posted 10th Dec 09, by Sagal Post A Comment
We finished our inventory/shop system and got the spawnin working.

Next thing to do is to get weapons fire and then time to do some basic AI to test some stuff. After that it's HUD time and some general coding.

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