Today was spread value nightmare, but I finally got everything work nice and tight. Now you can select a module by clicking on it, and the options appear on the menu.
Also implemented the 'Candygun', this weapon fires hard candy canes, dealing some nice damage. It's also the only programable weapon (so far); the player can set it's firing angle by dragging a white line that shows the fire angle
(please ignore the counter on the top right, i forgot that there o.o)
|
|