The Daily Click ::. Projects ::. The Adventures of Mark Bashore2 DEMO/BETA (correct preview)
 

Project: The Adventures of Mark Bashore2 DEMO/BETA (correct preview)
Project Started: 28th August, 2002 Last Update: 28th August, 2002
Project Owner: Anthony Lopes Project Members:
Project Type: Beat 'em up Project Progress:

Project Overview  
Yeah, that's right. The AOMB2 demo/beta is a reality. What does that mean?
Well, for starters, this won't have all the features the final does, it's only 3 levels, and it will have bugs. So it's a demo in that many features are locked, although the game is very playable. But it's a beta in the fact that there will be bugs. (Although there will still be bugs in the final version)
I started this game 4 years ago, and have been working on and off the first 3 years (this last year I hardly did anything). And I realize that this game will extend far into the future. Probably 2005. But it still has (I believe) the best fighting engine in any klik game. I want to share that with you guys. So that these 4 long years of waiting won't be in vain. This will also be a chance to get some feedback and testing (yes, bugs abound) But for all you AOMB fans, this will be a treat, regardless.
Being 3 levels, it's still longer than the original AOMB, but only a part of the whole story. You'll start with 2 simple attacks wailing on your enemies, and increase your experience point to raise your fighting level to inflict nasty multi-hit combos. The higher the combo, the more experience you gain. So the better you fight, the more you'll build Mark up in his fighting techniques!
Here's a list of what you WILL get:

3 Levels
Combo meters
New moves including blocking and throws (depends on your level)
New in-game items
Exp pts. with 8+ levels (depends how well you fight)
Smarter AI
New Bosses
Bonus Rounds
New in-game engines
All new original music

Here's what you won't see:

All 7 Levels
13+ Normal moves including blocking and throws
9 Special moves
14+ Normal foes
7+ Bosses
3+ Bonus Rounds
7+ Different in-game engines
Save system
5+ Hidden modes
Tons of secrets
Characters with up to 27 different animations
All new original music & raps
Hidden Characters

The big replay value of the game will be all the secret items, modes, and even characters. Although this will take AOMB to a new level, it's nothing compared to the final version. So get ready for all the fighting action you can handle in AOMB2!
Feel free to report Bugs, although I really won't consider game suggestions.


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