After a very long break from clicking, we have decided to try and make a large scale table top isometric racing game using MMF2 HWA. Our focus is on keeping scale of objects in relation to the toy cars, smooth animations and speed.
The game currently takes about 1 gigabyte of RAM to run, and is very demanding to run on most PC’s so some optimisation is required (but no concessions will be made in terms of detail).
Here is a little youtube video of the single player game so far:
(Sorry for the low quality and it is running about 1/3 slower than it should. Playing the game and recording video footage proved problematic even on a quad core).
Couple of piccies:
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Thought I should list what has been done code wise:
Head to head 2 player battles (demonstrated at the Click Convention)
Car to car collision physics
Single player time trials
Obstacle collisions
Car physics engine.
To do:
AI players
More levels, cars and power ups.
More music