This will be my first attempt at an RPG, so let's see how it turns out.
In a far away land, there exists a kingdom called Damonia. In it, lives a king known an King Dederic, and his beautiful daughter, Princess Amelia. She is desperate into wanting to marry a special someone, so when the news broke on the other side of the land, an evil wizard named Karlov hears about the princess wanting to get married. Karlov plans to capture the princess, and bring her back to his lair so he ends up marrying her. It is now up to Knight Richard to travel across the land to Karlov's lair, and rescue the princess.
Throughout the game, you will fight all kinds of monsters in a turn based RPG battle system. Defeat enemies, level up your stats, buy items and equipment, everything you need to progress further to reach Karlov's lair.
First look at the gameplay:
- Controls -
Movement Type A: WASD
Movement Type B: Arrow Keys
- Miscellaneous Controls -
Shift: Interact with things
TAB: Options and inventory
Mouse: Point and click buttons
ESC: Exit Game
Boy, it's been about a year since I last made a post on this game. I'm sure many of you thought the project was dead or something. Well I'm here to clarify that it's not. Still in development... but it has been very slow...
These past months have been very, very busy for me. I still have both school and work to deal with, but the school part is even more important now because I have some news. I'm graduating college this upcoming May! I've been working very hard on assignments for my classes, including a final senior project that I'm working with a group, so that's why I've been putting so little time on the game, but at the same time, I'm trying my very best to get it done.
I've done so much for this game already that it's insane. Even went back and polished up a few things. Luckily, I do have stuff to showcase, and as you can see on the included screenshots, these are the areas I've been focusing on for the whole year, although right now I'm still working on the snow area.
Basically continuing from last post, the temple comes next, and there you will encounter a boss, followed by the crystal cave which is then followed by the snow area.
So yeah, that all I've been working on this whole time, along with other things. So I apologize for the lack of updates on the game. Life can be rough as an adult, and I'm only 23.
Anyways, that's all I have to show for now, and I promise to post more constantly, and I will try my best to put this project in between other projects so that I can get somewhere with it. In the meantime, be sure to check out my previous two recent games, JJ's Ubermon Journey, and 20 Crappy Games!
Hey guys! I've got some more progress on the game to show y'all!
As you can see on the included screenies, I have been working on a desert area that will be part of the third section of the game after the second boss. I made a field area, a town with a palace in it, a valley, and I'm currently working on a temple where the section's climax will occur.
Aside from that, I've also worked on fixing a few things that I missed in the demo which will be patched up for the full release, and I've also added a few more features which will be accessible via this newly added third section. One of these features includes a magic system, or a Spirit Points system as I call it. Similar to games like the original Paper Mario on N64, I've added the ability to use these Spirit Points (SP) for more action commands such as better healing or powerful attacks, and these will come in handy and will probably make the game less tedious to some people. You will even unlock more of these commands as you progress through the game, but can only be unlocked via hidden secrets, although you will start with 3 commands once you unlock the SP system.
That is really all I have for the game so far, and this all took me these last three months to make, while having school and work at the same time. Also, I am currently in Los Angeles with my girlfriend for Spring Break, but I still tried my best to share some progress on the game via my laptop. I wanted to do it before our trip, but I ran out of time, so here it is! lol
But overall, I think it's all coming together very well, and I can't wait to share more of it. This has been a huge personal project for me, and I never thought I would make something like this. It may not seem perfect, but it's something I wanted to make for a long time ever since I started getting into game making, and I'm just happy it's getting this much attention, even for a simple and basic freeware RPG title. Thank you so much, and I'll see ya next time!
I haven't done a new devlog on this game in 4 months now. Well I'm happy to announce that now that I have finished my small project that took a couple months to make, surprisingly (school, that's why...), I can now return to this game and complete it all the way through.
I'd like to thank my girlfriend who helped me with Ninja Force, and I'll be proud of having her help me more with Knight's Quest RPG.
I have a lot planned for the full release, and I can't wait to get to them as soon as possible, and since I'll be going on winter break soon, I'll have plenty of time to do so.
How was the demo for y'all? I hope y'all are enjoying it!
But anyways, now that the demo is done, I wanted to make this announcement to y'all know that I'm actually gonna take a break from this game for a while. I've been working on it for about a year by now, and I feel like I should do something else in the meantime. Therefore, I am currently working on a little side project that I've somewhat started a while ago. I won't say what it is yet because I want it to be a surprise, but I can tell ya that it won't be a long game, it'll just be a short experience as a way to relax from working on Knight's Quest RPG, so stay tuned for it!
Other than that, once I finish that little project, I will go ahead and move back into working on Knight's Quest RPG, and work my way through the full release.
That's all for now! Stay tuned for more updates, and I'll see ya soon!