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Project: TERRORISTS UNITED
Project Started: 1st October, 2022 Last Update: 8th October, 2022
Project Owner: theottomanfbiagency Project Members:
Project Type: super cool Project Progress:

Project Overview  
A game about destroying other peoples properties and paying your light bill with it, not much else other than plans for a kick-ass destruction engine, IK character animations, a strange amount of lawn-mowing, and other stuff.

THINGS I PROBABLY HAVE TO DO
- find a composer
- figure out how to make an IK rigging system for fusion (i have some ideas for this one, but im not sure if theyll work)
- make the game

WHY SHOULD I CARE
- if you dont like the game, theres always the original soundtrack that (hopefully!) slaps
- the destruction is funfunfunfunfunfuuuuuuuuunfuuuuuuuuuuuuun
- you get to carve swear words into peoples lawns and vehicles
- destroy properties
- get money for that

think of this game as a teardown clone, but 2d and without the supercool physics engine but still has cool "physics". and theres not as many mission timers or any fire

Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
1 1 IDEAS
By: theottomanfbiagency
On: 2nd Oct 22, 02/10/2022 05:58:50
Private Forum
Private forum for project members only
0 0 No Access

Logo
Posted 8th Oct 22, by theottomanfbiagency Post A Comment
i made a new logo so i could just distract myself for a bit, i think its very cool.

Preview

Character movement
Posted 2nd Oct 22, by theottomanfbiagency Post A Comment
I GOT A LINE RENDERER WORKING, YAHOO

so this line render is gonna be the legs of the player character, i plan for the foot movement to be pretty complicated, a foot position object denotes which orientation the foot should be facing, if the joints stray too far from the foot object, the foot object teleports somewhere near the joints.

if the player is walking then the foot joint will animate to go in an arc and the knee joint will also (hopefully!) cooperate with the foot and it will be very nice to look at. the amount the foot moves depends on what your holding (or not holding) or the amount of health you have.


ill probably start on multiple weapons next, and get them feeling nice and meaty. NO GUNS , however, because i dont think guns really fit the feel of this game, you know? but there will be a sledgehammer, a lawnmower, a torch, a woodchipper (used for dogs), and other stuff.

the destruction engine is probably gonna be a mix of particles and object animations, and probably some half-assed physics using alterable values too.

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