FEATURES:
High quality prerendered graphics with a cel-shaded twist!
High detail environments feature realistic Global Illumination style lighting!
Nauseating ‘HeartMeters’ thump with increased intensity as health levels decline!
Health meters display current vitality and damage sustained with each hit!
Fully featured priority based fighting system!
Powerups/Powerdowns randomly appear in the arena, changing the tide of battle!
HISTORY:
Monsterlord is my first MMF game. Originally began in early 2003, the project made good progress for the initial 2-3 months.
The game was then severely delayed due to a lack of free time resultant from a job change in May ‘03.
Though my current work schedule is quite hectic, I hope to work on Monsterlord from in the coming months.
The plan is to finish the 2 player game, then either move onto AI for a 1 player game, or look into a 2 player online version.
Currently Monsterlord is tailored to play via a Xbox controller-S hooked up to the PC. Keyboard control will be supported.
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