Project: Agent Spiriteer
Project Started: |
13th January, 2004 |
Last Update: |
13th January, 2004 |
Project Owner: |
Karnage [Ragnarok Games] |
Project Members: |
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Project Type: |
Shoot 'em up |
Project Progress: |
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Project Overview |
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Action. Adventure. Excitement. Gun-wielding demons. What more could you want in a game?
Agent Spiriteer is an overhead shooter I have been planning and working on the programming of for a long time with my production team (me, Snakey, Fire Assasin, Fireweaver, Adam, and Stephan. Just so you know, me and snakey are the only registered users). You play as the demon Spiriteer, who has been captured and forcced to work as a secret agent. He craftily switches sides, getting rich, getting more guns, and eventually getting revenge on the ones wh forced him into the overworld. However, this will not be easy for him. He'll have to gain 10 different gun types such as automatic weapons, WOMD, nonleathal weapons, and more. He'll have to use them strategically (like using a rocket launcher to blast holes in walls, or knocking out a guard and dragging his unconcious carcass to a hand-identification door), and choose who to work for. He'll also have to use a sniper rifle on a couple of missions, pilot several vehicles ranging from Porsches to jetpacks, and man a gun turret. Most dangerously of all, Spiriteer must take down master criminals who are the leaders in their locations, and are all very skilled and powerful. However, he is not alone. He will encounter the help of many NPCs, from a simple peasant who serves as a human shield to the Fireweaver Army to Droid-X, a giant robot with heat-seeking missles. We still have a giant amount of space open, so if you would like one of your characters in my game, then send me a DC mail for more info. We also need a MIDI designer. If interested in this, dc-mail me. Well, that's all for now. Look for updates in the forums.
--Ragnarok Games, a division of Dark Portal Multimedia
Production Team:
Preview written by Karnage (I'm stuck with most of the work)
Gameplay graphics made by Karnage, Snakey, and Fire Assasin *mainly, Fireweaver and Adam helped too.)
Cutscene graphics by Adam
Storyline by Karnage, Adam, Snakey, Stephan
MIDIs made by Fireweaver and Karnage
Programming by Karnage
Special Thanks to: CIRCY, who if Zone Runner hadn't come along, this would never make me believe that a click game could be too hard, causing me to work on a fangame; my friend Josh, whose game I said I'd make because he won a contest I've been putting off for 2 years now (sorry!); my entire production team, who's losing sleep over this, Stephan, who added a well-needed dash of humor to this; Cybercamps, who if it wasn't for you, I'd have never heard of mmf, everyone in my school if you ever stumble upon this page, and the entire site of TDC.
So, until next time, see you all!
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