Project: Sub-Zero Conditions 2: Power in numbers
Project Overview |
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SZC is a story driven top view action/horror game that was released summer 05. For more info, check my profile.
This is the second preview of SZC2: PIN. The first preview was released October last year and focused on the engine. Now, nearly one year later the game is close to being finished.
The slapping penises are back, now in two different sizes that should be enough for everyone... Lame jokes aside, the game is now longer (in duration), I've therefore added different gameplay elements to the game to keep things fresh. Such as:
-At some point the playable character turns into a creature that runs faster, can jump attack the bad guys, stick to walls and lick the enemies to death!
- Levels that just involve driving around in your snow scooter.
- And in one level the game turns into a Lucas arts adventure game, where you have to pick up and use stuff.
- The metal bar is now actually really powerful if you use it while sneaking, you can run up to a bad guy and smash his head to do an instant kill (The new Turok game stole my idea!)
- And in some levels you get friendly company that helps you slaughter these no-good zombies.
There are also some new detail features. such as the ability to walk behind everything to make it seem more 3D'ish, and some gradient around the outline of all that black on the in door's levels
There has been released two trailers that you've might have seen allready.
Trailer:
http://www.mb.erathean.com/szc2trailer.wmv
Gameplay that shows off the creature thing:
http://www.mb.erathean.com/SZC2_Demo_Evo.wmv
Here are some old and some new screenshots. You may notice that some of them are larger than others, this is because I am currently adding a 640x480 screen resolution option.
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Beta testing
By: Willy C
On: 30th Dec 07, 17:40:50
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The game is more or less finished
Posted 30th Dec 07, by Willy C
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I can't believe I've been working over 1 1/2 years on this game... But now, my baby is almost finished. All the lvl's are done, the music is finished and sounds are in place.
All that remains now are some painful bug fixes and some beta testing, and then some more painful bug fixes.
I am also waiting for this GFX artist to make some old school overview world maps. It helps a lot explaining the setting of the game. After those are in place I'm shipping the thing out for beta testing.
I know I've promised a couple of guys to test it out. But I've forgot who they where, so, this is the time to remind me and I'll send it your way.
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Re-upload of images
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