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Project: Knight's Quest RPG
Project Started: 16th May, 2020 Last Update: 4th August, 2020
Project Owner: BigAl0104 Project Members:
Project Type: RPG/Action/Adventure/Point & Click Project Progress:

Project Overview  
Preview This will be my first attempt at an RPG, so let's see how it turns out.

In a far away land, there exists a kingdom called Damonia. In it, lives a king known an King Dederic, and his beautiful daughter, Princess Amelia. She is desperate into wanting to marry a special someone, so when the news broke on the other side of the land, an evil wizard named Karlov hears about the princess wanting to get married. Karlov plans to capture the princess, and bring her back to his lair so he ends up marrying her. It is now up to Knight Richard to travel across the land to Karlov's lair, and rescue the princess.

Throughout the game, you will fight all kinds of monsters in a turn based RPG battle system. Defeat enemies, level up your stats, buy items and equipment, everything you need to progress further to reach Karlov's lair

Screenshots:
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More info and screenshots coming soon...

Any questions or concerns, please visit my website: https://bigal0104.wixsite.com/bigalgames

Game by BigAl0104
Game created with Clickteam Fusion 2.5
Sprites created with the Clickteam Built-In Image Editor

Project Forums Topics Posts Last Post
Public Forum
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1 2 Keep it up!
By: BigAl0104
On: 6th Aug 20, 06/08/2020 19:21:41
Private Forum
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0 0 No Access

Update Log #2 - 08/04/20
Posted 4th Aug 20, by BigAl0104 Post A Comment
Hey guys!

I just wanted to update you more on the game. It's still slowly coming along just fine, and I'm currently working on the second part of the game after the first boss.

The thing that's really holding me back is designing the overworld. It's a lot of trees, mountains, cave walls, etc. that I have to place down, but I'm trying my best to not make rushed overworld design.

I haven't really done more major things just yet, but I have made a couple new enemies, and I've gone back to previous points of the development cycle to add some extra or minor things, as well as some minor details just to make it look nice.

I've been silent for a month on this game, but I just wanted to let you know that things are still operating just fine, and I'm gonna continue to move forward with its development. If you're gonna ask for a DEMO release date, I don't have one yet, so please be patient.

That's all for now! Stay tuned for more updates, and I'll see ya next time!

-BigAl0104
Update Log #1 - 06/15/20
Posted 15th Jun 20, by BigAl0104 Post A Comment
Hey guys, I hope y'all are doing fine today!

I just wanted to update you on the progress with the game. So far, it's coming out nicely, but I've been slowly working on it, and I'm still stuck way at the beginning part of the game, though I'm actually near the end of making the first dungeon where the first boss fight will take place.

I've been so focused lately with school that I couldn't get a lot of time to work on it since I had to finish up school related projects, but now that I'm on summer vacation, I'll have plenty of time to work on the game.

This is gonna be my very first official RPG, and I'm not expecting it to be great or anything like that. I want it to at least be decent so that you guys can enjoy it. I've realized that making RPGs is a lot more tough than making platformers, but I wanted to challenge myself by working on a new genre of games, but there's gonna be some bumps on the road along the way, but I'll do my best to make it enjoyable at the very least. I hope you guys understand that.

I will release a DEMO of the game soon so that you guys can have early access to it and give me feedback on the game for the final release. I want to at least make it to the first two main bosses for the DEMO so that you guys can have plenty to play with.

That's all I have for now, stay tuned for more updates, and also please check out my previous games if you haven't already, including my latest one, Alex & Friends' Quest Remastered, and I'll see ya guys next time!

-BigAl0104

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