The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Progress Update and Gameplay Video
Posted 31st Jul 09, by Strife  
As i've mentioned in the progress thread, the game is currently playable up to the end of the second dungeon. I've spent a little over one year on the game's development so far, but since I have most of the RPG engine completed, it's my hope that progress will start to speed up a little, especially when/if I recruit project members.

While I ponder about a possible recruiting process, here's a sample video of the gameplay. The area featured in this video takes place after the second dungeon, so it should give you a good idea of the different kinds of abilities Ikkin will have by this point.


Posted by Jon C-B 31st July, 2009

Looks good and I like the graphic style. But would it be possible for Ikkin to have different class changes because that's one of my favorite things in RPGs. But its ok if you don't do it.
 
Posted by Strife 31st July, 2009

Thankies!

I'm a fan of class changes as well, and i've thought about it before, but on the other hand I want to be realistic about the development time. Adding different weapons other than swords (i.e. classes) would add quite a bit of extra time to the game's development.

Fortunately, I do plan on giving the player some choices about what kind of magic they want to learn. I'm thinking I could have the player select what type of element they want to focus on (fire, ice, poison, etc), and this would influence what types of magic skills they can learn throughout the game.
 
Posted by Jon C-B 31st July, 2009

Ok cool!
 
Posted by UrbanMonk 31st July, 2009

I personally don't care about classes and such. I think it looks great so far! Keep it up!
 
Posted by GamesterXIII 31st July, 2009

looking awesome. Absolutely awesome graphical style, for the most part. I'm assuming its supposed to look kinda DOSish?
 
Posted by Strife 1st August, 2009

Thanks. And yes, i'm aiming for that older computery-game feel.

I've also found that this particular graphic style makes it easier and faster to animate characters and monsters since I don't have to worry about shading as much. It also makes it easier for other people besides myself to match the graphic style and draw content for the game, which some of my beta testers have already done.
 
Posted by OMC 2nd August, 2009

This game looks incredible! And I mean that!
 
Posted by W3R3W00F 2nd August, 2009

Awesomesauce! Reminds me of The Golden Axe franchise, but with a different plotline and more vibrant characters. Are there special moves or combos which players can execute?

Either way, I'm totally faving this.
 
Posted by Strife 2nd August, 2009

Thank yous!

Players only start off with a basic 2-swing sword attack, but after the Grotto dungeon, there are a couple of new sword skills you can learn - Power Strike and Spin Attack. Both of them are featured in the video. I'm hoping that I can get the pacing to be just right, so that there's always new skills to learn after each section of the game.
 
Posted by Simon Czentnár 2nd August, 2009

Excellent! Simply amazing engine and graphics.
 
Posted by Rikus 3rd August, 2009

Amazing!
 


 



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