The Daily Click ::. Projects ::. The Bubble
 

Project: The Bubble
Project Started: 8th November, 2009 Last Update: 5th March, 2010
Project Owner: HitmanN Project Members:
Project Type: Metroidvania-ish platformer RPG Project Progress:

Weekly devlog entries
Posted 14th Nov 09, by HitmanN  
(Read about the screenshot later in this entry.)

Weekly Devlog entries
I'm going to try and do weekly updates about the project from now on, every weekend, between Friday and Sunday. In each update I'll list what new stuff I've worked on, and reveal something about The Bubble.

Achieved this week
-The remaining two special skills have been implemented and are under testing.
-Also finished another learnable bonus
-Found a loop that's been causing occasional slowdowns. Too many overlap checks at once. Changed my approach to the feature in question and managed to get rid of the slowdowns. Inefficient coding is definitely going to be part of this project here and there, considering it's my first serious one. It's a learning experience, and a good one at that.
-Added a new healing item

This week's topic: Hiding Skill
The attached screenshot displays one of the special skills in use. Hiding. Learnable at level 3 of Intelligence, MiSha can crouch behind boxes and barrels to take cover and remain undetected from most enemies. These cover objects are at fixed locations, but because of the randomized enemy spawns, they can prove to be unexpectedly valuble sanctuaries.

All three of the first enemies and their attacks can be avoided with this skill. Attacks simply go past the cover objects, and enemies that rely on line-of-sight reactions will not react. Higher level enemies will be able to detect MiSha even in cover, and area effect attacks, such as explosions, will still damage her, so this skill is a good choice in earlier levels.

Activating Hiding is simple. MiSha needs to be located near the center of the cover object (A few pixels outside the object's edge could already be too far. The screenshot is a good example of where she can still be), and she needs to crouch. That's it. As long as she remains crouched, and in no other stance, she will remain undetected and safe from standard damage. Standing up, shooting, throwing, melee attacks... these all will negate the 'hidden' status. To know for sure when MiSha is hidden or visible, an indicator will appear at the top of the screen after you've learned the skill. It will display either 'visible' or 'hidden' beneath it.


That's it for this week's update. Questions, feedback, suggestions? Please use the project forum. I check back here almost daily if I'm not exceptionally busy.
Preview


Posted by ILIKESCIFI Games 15th November, 2009

wohoo! I did not see this project here before. sweet! like it!
 


 



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