The Daily Click ::. Projects ::. Hanuro Hawk
 

Project: Hanuro Hawk
Project Started: 26th January, 2010 Last Update: 25th March, 2010
Project Owner: HitmanN Project Members: Asholay
Project Type: shmup, contest entry Project Progress:

More Teasers
Posted 1st Feb 10, by HitmanN  
You have OMC to thank for these teasers. That news article about Hanuro Hawk is like asking me to submit more, lol. So here goes.

Screen 1
Area 2 in action. This is what you'll be navigating through most of the time. Cruisers and Bombers. There are homing shots and turrets that fire directly at you, so unlike Area 1, you'll be doing a lot more dodging. There's one more enemy type in this level, but let that be a surprise. The level theme is about flying through an enemy fleet, so there's lots of ships on the background at times. You'll also fly past a small planet.

The weapon equipped in this screen is Pulse Laser, level 3. I believe it has the strongest DPS (damage per second) out of all weapons, but it also heats up the quickest. (see Screen 2 for a reason why that is bad.) At first it fires tiny lasers, but on the higher levels the beams are larger.

Screen 2
A page of the Hanuropedia section. This one explains heating and overheating, which are something you'll be keeping an eye on much more than in your average shoot'em ups. Ignoring it could be lethal, literally. If you suck at keeping an eye on the heat meter, that's ok. There's also a weapon that doesn't overheat at all, and it even has the strongest single projectiles. However, it's not very practical in fast-paced situations due to its low rate of fire, so learning to cope with heat producing weapons is something you'll want to go through if you want to go for hi-scores. Some weapons produce less heat as well, but most do heat enough to prevent keeping fire button pressed needlessly.

All this just to make sure you don't play the game through with the fire button pressed at all times, which would be boring. Sometimes you just have to give up on an enemy and let it go past, rather than risk dying from the resulting overheat while trying to destroy it.
Preview

Preview


Posted by Simon Czentnár 1st February, 2010

It looks very nice! Good luck in the compo!
 
Posted by Xhunterko 2nd February, 2010

Squirrellsquid, is this you?

http://www.pixeljoint.com/p/1889.htm?sec=icons&pg=2

Really though, this art is awesome! Well done!
 
Posted by HitmanN 2nd February, 2010

Xhunterko:
Different person. xP

Anyways, thanks guys.
 
Posted by Xhunterko 2nd February, 2010

Just a quick thought, try to save only the longest cool down times for the more powerful larger lasers. The little pew pews and their upgrades shouldn't need more then a couple seconds of cool down. It is an action game after all.
 
Posted by HitmanN 2nd February, 2010

The heat dissipation rate is the same on all guns. Only the rate and volume of heat increase differs. There are only two weapons that I consider to heat up fast. The default game (Mission mode) isn't really as fast-paced as to require constant weapon usage anyways, so you often have gaps where you can cool down. After couple of playthroughs on Marathon Mode the number of enemy spawns increases enough to reduce such moments, so until then overheating isn't really a problem as long as you remember the heat is there and only shoot when needed. Well, except for lasers, which can really heat fast. But then again, the rate of damage is higher as well, so you don't need to fire for as long as with other weapons, allowing more moments to cool down as well.

I find it quite balanced overall, and testers haven't requested balance changes in a while either, so I think it's good to go.

Maybe for the online scoreboard version I can look into additional balance tweaking.
 


 



Project Forums


Favourite

Advertisement

Worth A Click