The Daily Click ::. Projects ::. The TDC Community Project ::. Forum
 

Project: The TDC Community Project
Project Started: 3rd February, 2009 Last Update: 30th April, 2010
Project Owner: Jon Lambert Project Members: OMC Mkingy Matthew Wiese Neuro
Project Type: Collaboration of Epic Proportions Project Progress:
More Info: http://tdcproject.blogspot.com/


 

Public Forum ::. Story Discussion
 

Posted By Message

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
11th February, 2009

It occurs to me that a lot of what we are going to program relies on what will happen in the story. Things that are going to be in each stage will be based on what the story will be like for that stage and the game as a whole, so it would be good to begin discussion of the story here.

Firstly, we will be discussing general story structure, not so much the story itself. Unlike in other threads, discussion of the story itself will not be suppressed as often because it may be necessary to think about what we want to have happen in the story to decide on a structure.

One example of a structure would be as so:

Originally Posted by Jon Lambert
You would unlock [characters] as you meet them in the story, and they would have hot-swapping. It might be too complicated, but it could be done that you either: a) Pick worlds one by one, and go through each in the order you choose, but the difficulty ramps up as you beat a world. If you were to go to the jungle world (to bring back old examples) first, it would be relatively simple. However, if you were to go there as the second or last world, it would be harder. In this way, you could choose what order the worlds go in without ending up in a hard world first by accident. b)Go to any world at any time, and simply have the enemies and certain parts of the levels be more difficult. This would be easier, but not nearly as inviting, nor fun.
Each character could come from a different area in the hub, and depending on which you pick, that would define what areas you initially have access to, then by completing one of those, you gain access to other areas of the hub, which leads to more areas.
The story could have certain substories for each area, that connect into a larger story as the game progresses. For example, one may go to the mountain world to find that it is actually a dormant volcano a villian wishes to reactivate. This would be a substory in which you attempt to stop this from happening. An example of how this would tie into a larger story could be that after completing the mountain world, a part of the larger story progresses where the villian reports that they have failed to a larger entity, who moves on to another part of the plot, and after 3 general areas (any 3 areas) another part of the larger story is revealed where the people of the hub world are attacked by the larger entity, which sidetracks the story to a point where you have to go back and help your native area, which could be where the party splits up.



That is something I suggested in one of the programming threads. Such ideas are completely acceptable.

Secondly, I will need two more staff members, an Assistant Project Leader and a Lead Storyboarder. The Assistant Project Leader will be one who can keep their cool out here on these boards, give good critique to other's ideas and give their own, and someone who shows good, reliable interest in this project. What they will have to do is similar to what I already do.

The Lead Storyboarder will manage the story of the game. They will still give ideas and critique others, but they will have a greater decision on how the story will go and how it will be arranged (although I will still require them to greatly consider the input of the community, as this is a community project). There will be no audition, but instead I will choose a Storyboarder based one who gives good and consistent ideas and/or critique on this Story Discussion thread, as well as works well with the others.

Do not be afraid to consider other elements of the game as you discuss, such as how the music or graphics will be in a certain area of the game, or how areas will change as the story progresses, and abilities, characters, and items that will be gained as the story moves.

Let the (narratively) creative juices flow!


 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
12th February, 2009

Here's my story entry.

~-~-~-~-~-~-~-~-

Matthew Wiese 2/11/09

Rick opened up the shelter's hatch door. He looked out upon the shinning copper city. Pure steam flowing up out of the factories'. He remembered the time before the War, the dirty, green killers who roamed the Earth, the ones his grandather told true tales about. He gathered his clothing, and his .9mm. He put on his overcoat, walked out of the shelter, and locked the hatch. He was heading over to his post on the Western Gate, to guard the city from bandits.

At the gate, he saw a massacre, torn bodies, bleeding limbs. He saw a few bodies of some strange beasts. They looked half man, half hog. Their cold hands, frozen in time, holding crude axes made of stone. Faint moaning awoke him from his staring. It was a soldier, his leg, ripped off, Rick ran over to help him. The wounder soldier started tell him what had happened.

"They surrounded us, they climbed over the walls, broke don the gate. They cries of war, terribly bone chilling." The soldier said in a dying voice, before he closed his eyes, and fell into an eternal slumber. Rick called in medics from his phone. They arrived in less than five minutes, and too were shocked at the madness. One medic told Rick that these attacks happened elsewhere around the different gates. The medic told of an ancient myth that beasts of war will come upon the world. The medic said the hog-like creatures would come back for another war, though one which will not take place against man, and man. But the medic thought the probable cause for the attacks was the constant drilling of underground vents to gain precious steam. He said that the drilling machines may have caused tremors underground, which annoyed the animals. Because there have been reports of attacks underground from an animal that looks similar to the ones at the Western Gate.

Rick headed over to the mining station, to catch a drilling pod down to the underground.

Copyright Matthew Wiese February 11, 2009

~-~-~-~-~-~-~-

I thought one level could be Rick going to the mining station, fighting off theives and bandits. And another lvel to fight off the strange creatures while underground.

EDIT: Grammar mistake on February.

 
n/a

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
12th February, 2009

I liked the idea you had in another post, Lambert, with a supervillain threatening to erupt a volcano, and how difficulty would increase depending on the order you pick the worlds (wherever you go from the overall hub). Having an enemy force (with a number of evil supervillain commander guys - one for each world) preparing for certain evil deeds would be a pretty cool basic story that fits the progression. The premise is simple but I guess it'd be more about why things are happening, and certain twists through the game.

After a number of worlds the plot would advance, and you'd get to further worlds through the previous worlds, I'm not sure exactly how Adam Phant's idea went, but I think it'd work great. If I recall correctly, it's quite similar to Kirby's Amazing Mirror.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
12th February, 2009

I would think to make progression similar to the kingdom hearts franchise: a group of worlds can be progressed through each with their own story after which the next lone main-story world is unlocked. upon the main world's completion, a new set of side-quest worlds are opened. that way each can be visited in any order within a group in a way that doesn't affect the main storyline. maximum consistency for the amount of open world choice. there can also be bonus worlds which are optional but offer unique gear upon successful completion.

right then, story structure:

Note: picture this as a 23rd century thing with steam-powered spaceships- electricity never was invented

You, Ben Storms, are a general in the Marinal Empire, a peaceful and impartial government (think Switzerland). You witness the assassination of the Emperor by his heir, Lord Grisa. Grisa, in his new seat of power, unleashes a devastating army upon the galaxy. After being removed from your post from speaking out against the new Emperor, you follow in the wake of Marina's destruction. Along the way you join the rebel and pilot Rex Ragel, refugee Serae Nelael, and the expired hitman Duke King in the struggle to bring the wars to an end.

I can easily write more if you want, this is just a quick sample.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Gamemaker2010



Registered
  22/10/2008
Points
  31
12th February, 2009

I love matthew's story. I think it would be awesome to kill these hog monsters and i think we can make a variety of these monsters easier than a variety of human soldiers. It could be pretty cool to hava a variety of levels that are on the surface and then underground kinda like gears of war.


Dnd freak i like your story too. It has a lot of room for plot twists and conspiracies. And if it is possible it would be amazing if there are space levels with low gravity but i dont know how hard that would be to make. One problem with your story is just the name of the characters. Ben Storms and Rex Regal sound too cliche. kind of like in the game Fracture the main character's name was Jet Brody and he was just a dork.



 
Whats a goon to a GOBLIN?

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
12th February, 2009

The peaceful kingdom of Bluvidia ... a valley of lush green grass, rich dark fertile soil, thriving animals of all kinds, farms, castles, villages, kind and happy people, until one day ... everything changes.

The Steam powered UFO's come and land just outside the valley. The UFO's are packed full of war-mongering mutant animal alien hybrids who like to get drunk and anally probe any creature they happen upon with their tentacles and special dna injectors. They inject them with their mutant dna that way to propagate their species.

A few of the aliens enter the valley and abuse the animals, turning them into strange creatures which will eventually mutate entirely, until they too become mutant hybrid animal aliens.

The kingdom scouts learn a little about the alien steam technology and the King gives a decree that all the blacksmiths and alchemists must begin working on Bluvidia versions of alien ray guns, slime shooters, steam powered hovercraft, backpack copters, tugboats, etc. so that they will be able to defend against the invaders.

As a newly recruited knight of Bluvidia, it is your sworn duty to protect your homeland from the invaders, this includes traveling the land and collecting the new versions of alien tech from alchemists and blacksmiths.
As a Farmer, you must protect your animals from mutant anal probing by any means.
As an animal, run for your life from the alien mutants.
As an Alien, you get to probe animals with your trusty anal ripping dna injectionator 5000 power probe and fend off anyone that trys to stop you.
As a bird you get to poop on aliens and peoples' heads and steal weapons from their hands.
Or whatever else ya wanna add as a character

Did I mention the aliens have mohawks? .. see, they have mohawks and use steam-powered contraptions, so they be ...
Steam-Punks! ;P

This story works off the hub centered theme, the knight has the center hub and gets to travel all over, and not just on the levels around the hub of his area, but also the levels around the levels around his hub. He gets to venture round all the hubs.



 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
12th February, 2009

Thanks Gamemaker, I'm glad you like it! I really like writing stories. Dndfreak, yeah, the names are a bit cliche, but I really like the conspiracy. MBK, you story is pretty cool too, open for some fun game play elements, though kinda creepy that you inject them in their asses. X) Even though aliens apparantly do that, as seen on "true" tv shows. And I really like your steam-punk aliens. Gamemaker, yeah, I looked to Gears 2 for some ideas, and the underground fighting came to me. Maybe we could combine all these stories, along with some more ideas from the community.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
12th February, 2009

I know the names aren't a big thing i just randomly picked em outta my head. However, keep in mind that to some degree people are named for a reason. For example, naming a ranger Hunter something may sound cliche but for certain situations make for the most realism. Kids nowadays are named because it sounds good and flows nicely. One of my best friends is named David Driscoll. Then there's Mike Melauris, Aaron James... People have cliche names in the real world. I'm not saying I wont change them at the drop of a hat, just that characters become more memorable that way. If you string together seven random syllables just to make it unique, how many people are gonna take the time to memorize it. Why do you think you remember Jet Brody but go ahead and try for the main character in Final Fantasy Tactics- any of 'em. No clue? That's what I thought. (Yes, I've played all three and I can't name a single character from any of them)

I'll admit that some of these go a bit too far. I will change them to whatever but not to the point when they take up more than 20 letters for a first name- I'm not Asian

Edit: MBK yours looks kinda cool but I'm not sure that anal probes have a place in i klik game like this. As far as I knew this is a serious project.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
12th February, 2009

Too much "back-story" and not enough of the plot, as it will unfold during the game. I want to know who are the player characters, who are the main bad guys, and who are the important NPCs? How do we meet them? What's their relationship to one another, and how do these relationships change (eg. love, betrayal, etc)? What motivates them?

The story needs to be dynamic, with enough plot twists to keep it interesting. If all you have is a backstory, then it's no better than the "save the princess" cliché.

Also, I think it's better to design the characters and their abilities first, and fit the story around that. You don't want to have to compromise on the gameplay, just to make it fit the story.

On the topic of names, characters should only have one name. The convention in RPGs, is for the good guys to only have first names, and the bad guys to only have last names. At least that way they don't sound like porn-stars.

@MBK: I'm going to assume that wasn't a serious suggestion...


The main player characters should include (and possibly be limited to):

* A child (boy or girl - doesn't matter which; probably an orphan who is cared for by their grandfather): They are small, fast and very agile.
* A very old guy: Probably the childs grandfather, and something of a mad scientist type. He is actually quite frail, but wears a steam-powered device similar to the exosuit-cargo-loader from Aliens, which makes him very powerful in combat, and also capable of moving heavy objects.

 
n/a

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
12th February, 2009

Lol, so they don't sound like pron stars. Sketchy, do you want me to write a story around what you suggested?

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
12th February, 2009

If you want. Depends if you like the idea or think it's stupid. It was just a thought.

 
n/a

aphant



Registered
  18/05/2008
Points
  1242
12th February, 2009

These are all interesting ideas, but like Sketchy said, they're all backstory. They also look like they were written in 15 minutes. Here's what effect a few hours of planning and writing has on the first draft:

---------------------------------------
(cut)
---------------------------------------

Eh? You get the backstory. You get two character backstories. You get a few locales. You get the source of steam and how it's a valuable commoditiy. You get the villians! You get a bit of the in-game culture, too. There's enough here to form the in-game story with minimal work and a bit of planning.

Here's the TL;DR version:

(cut)

What this doesn't cover is how the story progresses after the game starts, it just sets up the game. It shouldn't be too hard to come up with what happens in-game, using this much information.

 

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
13th February, 2009

Fantastic. A little planning goes a long way. I like details like the telegram, and 'steam infantry' sounds badass. Sets up for extra characters, too - a Boukan or even one of the council members coming to your aid. I like the setting you've created more than anything, though, paints a much more refined picture in my mind.

 
n/a

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
13th February, 2009

"@MBK: I'm going to assume that wasn't a serious suggestion..."

Hmmm .. later on in the story, the aliens kidnap the princess and ransom her for half of all the animals in the land. The king agrees as long as the aliens promise to never return to his kingdom. The aliens promise, and an agreement is met. They return the princess, but right after the aliens walk out of town, an alien with a steam copter backpack flys in and crashes into the king, killing both of them instantly, it was a suicide copter alien, promised 70 elephants to eat in the afterlife (did i mention they eat only elephants?). You and the rest of the knights take up arms and prepare for revenge ... and off you go, chasing after the aliens. Two of the following levels could be inside a Steam-powered UFO and on the mutant alien homeworld.

Just Kidding!

I actually just meant the story as a placeholder, until a real story was thought up .. think about how some characters only have levels around their hubs though, (those can be mini-games) and a few main characters get to tag along with the hero. There's no reason why some of the mini-game characters couldn't be some of those characters that join the hero along the way though, maybe could make the mini-games their reason for wanting to join up with the knight. (i.e. aliens steal farmers animals so he wants to get them back with help fo the knight) (the mini-game is when the animals are being taken)

These are all just suggestions though, if you don't like 'em, don't use 'em.

I like your story btw Adam Phant, should probably just use that and get it started unless someone thinks they can come up with something better.


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
13th February, 2009

Nice Adam, I was too lazy to read now, I want to relax on a Friday, I might read it later. But stiil, looks like you put your heart, sweat, tears, and IMMENSE creativity in that.

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
13th February, 2009

Very nice Adam.
Still just a back story though, and a long one at that - most players wouldn't want to sit through an intro 1/4 the length of that.

I like some of the names - "Misha" (Mischa?) definitely sounds right for a video game character.
Don't like "Boukans" or "Phlog" though. I think a revolutionary new substance would probably have a name that means something - maybe derived from Greek or Latin, or perhaps named after its discoverer in some way (eg."Tiberium" in C&C games actually sounds plausible).

So far, it wouldn't matter which backstory you choose, as none of them have any practical implications for the game engine whatsoever.

 
n/a

aphant



Registered
  18/05/2008
Points
  1242
14th February, 2009

But it has plot. At the end of the prologue, there is an interaction between the two villians. They're going to blow stuff up. Shortly before that, there is mentioning of things that will change as the game progresses. Rails that need fixing, events that are going to happen, places that will pop into existence. It's all there.

Also, phlog? Short from phlogiston. http://en.wikipedia.org/wiki/Phlogiston_theory Check where the name comes from: from the Ancient Greek φλογιστόν phlŏgistón "burning up", from φλόξ phlóx "fire"

Hah! Covered the Greek derivation thing, too.

 

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
14th February, 2009

Fair enough with the "Phlog" thing, but I still think it sounds stupid, and so will most people who don't go looking it up on wikipedia.

And no, what you wrote does not constitute a plot.


 
n/a

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
14th February, 2009

Sketch, then what do you have in mind instead of critiquing all our stories? Let's see what you can do. We NEED backstory, so the plot isn't like this:

Level 1:

Bob: Joseph go save the king!
Joseph: Why the hell would I do that?
Bob: Because he's THE KING!
Joseph: But my taxes are high enough already.

--Both are quiet--

__________

We need back story, like how and why the King was kidnapped. Who are Bob and Joseph? Where is the story taking place? Who were the King's kidnappers? Etc. The things we learned in like 3rd grade.

EDIT: Needed "?."
EDIT2: Blah stuff

 
n/a

aphant



Registered
  18/05/2008
Points
  1242
14th February, 2009

I think we have different definitions of plot, then.

 

dndfreak



Registered
  11/01/2009
Points
  650
14th February, 2009

i didnt bother with the during-game stuff bc that will change depending upon game length and the types of submissions for peoples custom levels. as for the engine-not-related thing, take a look at my post in the ENGINE IDEAS SUGGESTION TOPIC!!! And plus the one i jotted down will show a bit about the world's transitions and stuff. the steamships could even have their own minigame levels galaga-style

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
14th February, 2009

I don't write stories, and I'm not trying to say they're all shit or that they shouldn't be used. Think of my criticism as me trying to motivate you to get the most out of your ideas.
I agree that some backstory is needed, but only enough to "set the scene" - not a whole short-story in itself. I'm just saying I'd like to know a bit more about where they see it going aswell, that's all.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
14th February, 2009

Alright fine but the problem it is that the character design and location will be largely based on the level input of the other designers so I can't say anything for certain.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
14th February, 2009

I don't think we can be too specific with the story, since I think we should aim to get the most out of people's creativity when it comes to level design, and not restrict them to a certain narrative path. Story should be a factor for important events - which boss the player is going to fight, which characters they meet to add to their party, unlocking new sections of the game world etc.


I think I agree with Sketchy at the moment. What we have now is some detailed pre-game sequences, and we need a general plot for the game to follow. Some main points to drive the game forward towards the ending

I think the plot should support the fact that the worlds can be played through in any order, so the story has to happen in stages, rather than continuously affecting the player as they play through levels. If we're going with the pace we defined earlier, then the story can't really be that urgent, and the player shouldn't feel like they have to hurry to stop certain things from happening.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
15th February, 2009

I agree mostly Neuro, however, what if time is of the essence? In my thing Marina is spreading out in all directions; every one of the worlds is under attack. This means that although the path is open, the sense of urgency to save them all is ever present. With my engine idea of three levels unlocking a story level unlocking 3 more etc., this is my add-on to the earlier story article:

(BTW, I'm considering having user-generated names so I didn't bother entering new ones)

-1st level -
witness the murder
aboard steamship Maelstrom
You, (name tba), witness the fall of your liege. The new emperor sees you and sends his guards after you. You must escape the ship without notice. -end- you board a small craft, the steamship Black Bullet, and head off in search of allies in the fight.

-story level 1-
hello *sidecharacter1*
Refugee camp on the planet Gurillian
After a quick shootout with a small scouting party, you are pinned down. thats when *1* shows up and knocks down all of the soldiers. He then tells you that the camp is constantly being pillaged by the nearby general Zalamel (again, debatable). The two of you then follow through the ruins of the nearby city to Zalamel's camp. After a brief confrontation with Zalamel's steam-powered clockwork, he escapes in his ship. *1* finds a dropped map which shows an escape route to the planet Saturn III. You try to go straight there when you spot a fleet heading to a nearby galaxy and *1* convinces you to save others like him first.

-story level 2-
Zalamel's keep
fortress on Saturn III
You touch down outside the castle when an alarm sounds and the guards ready their weapons. A battle has begun. You turn to see a group of a hundred former soldiers charging at the fortress. You join them as you make your way inside. At the back of the group, a mine blows causing the ceiling to collapse breaking you and *1* away. The pair head down a side path and encounter a series of maintenance droids- they have hammers . Anyways, you break out of there and enter through a duct into the throne room. You see Zalamel holding his sword up against the neck of *2*, leader of the militia and... guess what? She's your old girlfriend! Anyways, you kill Zalamel and *2* forgives you instantly- she broke up with you because she thought that your job was too risky. You french it up, then she tells you about what she learned of Grisa's plans. Armed with new co-ordinates, the three of you are on your ways.

-story level 3-
Uber plot twist time!
the Maelstrom
You board the all-too-familiar vessel and lead the team to the throne room to confront Grisa. When you enter you see the Emperor's advisor Count Valeron using a hypnosis device on the emperor. *2* shoots an EMP at the gadget to stop the effect. Valeron snarls at you then presses a switch on the Emporor's desk opening a trap door depositing you in the brig.

-story level 3.5-
escape the Count
the Maelstrom's brig
After about an hour, a guard comes over with the orders to bring the three to the gas chambers. Instead, he reveals himself as *3* and admits his admiration for you. He lets you all out and the four, united at last, head toward the throne room once again. When you arrive, the only thing left in the room is Grisa'a corpse. Through the back window, you see your Black Bullet speeding off into the night. After *3* pulls out a "why was I so stupid" monologue, he takes you to the hangar into a secret door and the prototype Black Bullet MK II. The chase is on.

-story level 4-
duel to the death
your home planet, Athena. (pronounced the other way, A-tha-na)
Valeron's trail of destruction leads your party to the capital and your former station, Athena. You make your way through the palace to the throne room and the Count's new lair. He is shocked by your presence and jumps out the stain glass window. Your allies all run to the window and get a face full of giant robot fist. You run out, avoid their fate, and prepare for the final battle with the giant steammech.

In the end, you crush the robot and make the final kill. It begins to rain. You look into the sky and see your allies sitting up on the roof. They're alive! Then *3* takes off his helmit, visor, and fake 'stashe to reveal Grisa. "Thank God for body doubles!"

now what do you think?

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
15th February, 2009

That's more like it

 
n/a

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
15th February, 2009

*applauds* *whistles* *cheers* *roar of the crowd*

Nicely done dndfreak!


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
15th February, 2009

That's what I'm talking about

 
n/a

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
15th February, 2009

*Turns on dance music*

*grabs Dnd*

*Handcuffs himself to Dnd*

*Forces Dnd to dance*

That's what you get for writing a good storyline!

 
n/a

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
15th February, 2009

Forgot the happy face.





 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
15th February, 2009

*bows* thanks guys Again, I didn't write out full dialog just yet because it may have to refer to other planets which don't exist and depending upon the amount of levels we get I may be able to squash/stretch it but that's what it is so far.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
15th February, 2009


That's what I'm talking about



Ohhhhhhhhh. I'll give my story concept another whirl and hammer out something like that, then.

 

dndfreak



Registered
  11/01/2009
Points
  650
15th February, 2009

Adam, I actually took the time to read that monstrosity of a cutscene and well, wow. It looks like you put a lot of work into it but it really doesn't fit with the engine. The game is supposed to be more open-world and less linear. Your setup could be good for another type of game but it doesn't seem to fit well here. Plus, you need to fix the learning curve a bit. For example, the railway repair segment. You could make it so that the railway is attacked while the player is merely overseeing the shipment. That way, it cuts down that enormous length AND throws in another plot twist. Plus, are you really going to have a level where you need to repair the tracks? That doesn't sound too 'epic' to me. Plus, if they will attack my names, "scitee" for a city, "Jungel" for, well, duh, and Mechazzar for someone who builds mechs? Come on, you sound like pokemon.

EDIT: what do you guys think on these names?

You : Dovud
*1* : Garton
*2* : Phaes
*3* : Kinet

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
15th February, 2009

My story stuff above is pre-game stuff, back story. Lot's of it.


Plus, if they will attack my names, "scitee" for a city, "Jungel" for, well, duh, and Mechazzar for someone who builds mechs? Come on, you sound like pokemon.



Scitee is obviously placeholder. Jungal is almost sanskrit, jangala is the sankrit word for jungle. Mechazzar is a pun of sorts. Mecha, being things of mechanical nature, and czar, like a ruler. He's the king of all things mechanical!

But yeah, that's all backstory that focuses more on establishing why plot points are going to happen instead of having it just happen. I'm writing part two, "The Plot Thickens," on and off as I collect these stupid candy hearts for Love is in the Air.

 

dndfreak



Registered
  11/01/2009
Points
  650
16th February, 2009

I know but the point is you need to fix what's there first. It may be good, but we aren't writing a book here. Players aren't going to want to sit there for half an hour and watch some sprites arguing about what to do with a substance that they don't even know about yet. Also, unless the player is in the council, they shouldn't even see that scene in the first place. Let me guess, you want them to start play as that thief girl, right? What would she know about government? If you reveal this stuff when a person would really learn it, that's when people feel like they're part of the story. Use mine as an example- they have no clue about Count Valeron's treachery. That's because they shouldn't, and the player won't either. It helps build realism, suspense, personification, and the overall enjoyment that you'll want to achieve.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
16th February, 2009

I don't need to fix anything. Writing a story for a game, movie, or play is only part of the process. Another part, and this one is the most important, is implementing it into the story. How will it be implemented? Just wait as I finish up this next book, and you'll see. And yes, it's going to be another book, because I will not and do not write C grade book reports.

Don't make assumptions, either.

 

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
16th February, 2009

dndfreak, I don't think you're looking at Adam's story the right way. Your comment about the railway section is ridiculous - he's not implying that the player will be part of repairing the tracks, it'll simply be something that's happening in the background, and may or may not affect the game (how it would affect the game is a different matter, there are many possibilities). You're taking it all far too literally. Also, names are easily changed, arguing about them is not worth the effort at this stage.


Back to the main discussion...

The more WE know about the story, the better we can portray everything to the player. If we have an elaborate backstory, we can use it to create a believable world that isn't haphazardly thrown together - and having this elaborate story for everyone on the project to follow, we'll all have the same idea of what the game universe is like, and create content that fits together really well. I think we might need some concept artwork soon, too, some tests to see what everyone likes best. Having an idea of what things will generally look like may draw our minds closer together.

Maybe sorting out the backstory and creating the universe is the best idea at this stage, after all. Story events are very closely linked to the gameplay, and can be changed around, added or taken away quite easily, and if we have a firm foundation to build these events onto, then we'll end up with a much more solid game flow. Ignore what I said earlier about needing the events I think we need backstory first. Planning is key, even when planning for plans, and our plans are still in the baby stages. dndfreak's little basic game-flow story is what we should end up with, but what we need right now is something more like Adam's detailed backstory - In fact, it sets the universe brilliantly, and I'd be happy to follow that as the basis of our game.


I kinda mashed a whole bunch of stuff together, I hope it makes sense.

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
16th February, 2009

Neuro's got the right idea here, about us knowing more about the story than the player will know at that point. We need to know enough that we can develop the world well, so that the player won't be like "That... doesn't make any sense." The more of the story we have developed, the better we can stay on track and make more of the story. It will also make it easier to make sure it makes sense, as we will then be building upon old structure as opposed to making things out of thin air.

What I am going to do now is ask that we start coming up with world structures and plot details. We have quite a few backstories/prologues now, so what you'll need to do (if you wrote a backstory) is to come up with the first thing that the player will experience in the game, then a tentative world structure with accompanying story elements. You don't have to do this by yourself though, remember, this is a community project, so help whoever you want. Examples would include:

Player wakes up in a jail cell. There are cracks all over the walls, but only one spot that looks like it can be broken. The player picks um a loose brick and smashes through. They now have to find their way through the rest of the penitentiary, fighting off guards and officers, and escaping through the front gate. They will then find themself on a hill far from town, which they will go down from to town, through a glade. In the glade, they find a person lying by a small pond, bleeding. They take them to town, but after the person recieves help, the player is revealed to the townspeople as a criminal. They escape the town and are presented with the first three worlds, the mountains, the ocean, and a desert.

In the mountains, the player scales the rocks for a while and finds a cave. Thinking it a good place to hide, they duck inside to find farther back two of the villians, harvesting phlog/lava/whatever. They don't like that their plan has been discovered, so there is a quick mini boss. These are two lesser villians, so they aren't very difficult or important. The player examines the setting to find machines that are programmed to harvest just a bit more at a time than the government regularly reports. One villian gets up and tries to attack, but the player ducks/dodges/is missed and they hit a machine, causing it to go haywire. It begins to harvest more than it can hold, and catastrophic meltdown occurs. The player must escape the cave and head further up the mountain. The cave will then be unaccessible until the player gets the pressure pack and pumps in enough pressure to break through the hardened phlog/lava/whatever. If the player has already been to another world, they will not find a reason to go into the cave, making that part optional. If the player already has the pressure pack, they will find the cave hardened over already, and need to break in to discover other vital information. Going over the other side of the mountain reveals three more worlds: the plains, a large city

At the ocean, the player will find a lone boat. They will use it to paddle away in hopes of being forgotten. They will find a large stray ship which they will board, saying that it is a much better mode of transportation. Upon exploring the ship, the player will find a crew who will explain that they were looking for a way to transport phlog/lava/whatever faster and more efficiently. The boat will offer to take you back to shore or take you to three more worlds that they were going to to find phlog/lava/whatever. Returning to shore will present you with a missed opportunity (that will eventually present itself again) and the requirement of going to either the mountain or the desert. Going with the crew will lead to three more worlds: the peninsula (a barren wasteland with underground caverns), the cliffs, or the industrial complex (where they both process phlog/lava/whatever and create the goods everyone uses). If the player goes to the ocean after the mountains or any world beyond the mountains, they will not find the boat. If the player goes there with the pressure pack, they will be able to use it to swim far and fast enough to make it to these places, and arbitrary undersea caves.

In the desert, one will find it to be freaking hot and will leave immediately. If the player comes here with the pressure pack, they will be able to move fast enough to get to scattered oases, and guard themselves from the heat.


Something like that. But less generalized worlds maybe, as in with names and better fluidity in transition between worlds. And not so short.

I'll also begin graphics discussion, to make concept art.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

dndfreak



Registered
  11/01/2009
Points
  650
16th February, 2009

Alright, if we want to focus on some more unrevealed stuff...

Human life...

It expands at an alarming rate.
Some might say too fast.
Some might be right.

Expansion requires fuel, and lots of it.
We took it all for granted.

It took until the year 2158 that we ran out.
Humanity was stuck.

First, we burned up all of our fossil fuels.
Oil and coal disappeared.

With them all polluting Earth's atmosphere, the
heavy fog encasing parts of the world neutralized
the moons gravitational pull, our tides stopped.

Without waves or current, all of the dams became
useless hunks of metal. We lost hydro electricity.
All of our solar plants also collapsed due to the fog.

That's when the human race did what it does best:

We expanded more.

There was a scientist in his early twenties who suggested
something unheard of in centuries. He planned to use
a resource that was by far inefficient but had no hope of
dying out: steam.

He designed a special kind of battery to be used. It
was a foot-long capsule that contained a steam-heater on
one end. When the capsule was filled with water, the last
of the earth's fuels were used to ignite the heater, which
proceeded to generate it's own energy and then some. The
air-tight capsule refused to let any steam out so it simply
lifted itself to the other end of the capsule due to density.
This current allowed the steam battery to produce an infinite
amount of energy by cooling the water on the far end.

The scientist, Dr. Richard Melrose, then realized that
there was nothing left for humans on Earth and even the
very atmosphere was unbearable. That was when he started
building small vessels that ran on steam; vessels that could
withstand the pressure of outer space.

The first steamship, the Melrose, was built in 2160.

The Melrose was easily the size of a four-story building and was
able to carry five hundred people. It was built to do just that.

Dr. Melrose piloted the first space colonization with his steamship.
The Melrose first landed on a remote planed that the good doctor
himself named Athena. It was there that he set up a new form of
government, one that he led. Dr. Richard Melrose took a new title and
became the Lord of Marina. The Marinal Empire thrived for a time in peace
and fostered it's new home on Athena. But that would soon change.

As more and more people left the decrepit shell of a planet called Earth,
New factions and nations emerged. Also, the human race began to mingle with new
ones, ones that didn't like being evicted from their own planets.

It was for this reason that steam became the new gunpowder.

Steam lazers, guns, even chainsaws, all used for attack. Those without access to
surplus batteries (and those with the preference) began using swords or steel rods
to defend their heritage and race. That was the beginning of the end.

It wasn't long before the vastly outnumbered colonies drifted toward extinction.
Scared and afraid, all of the colonists turned to Melrose to help.

That was when Melrose entered battle himself. He wielded his new weapon-
the SteamMech. Designed to kill, He used his new invention as a symbol to scare
off any army who dared cross his path. Once in mass production, the wars
ceased.

Therein lies the problem. There were some who began to question the Lord's
decision to leave their enemies at peace with such a tool of violence.
The doctor stayed by his decision to end the wars and most of the war mongers
dissipated to other planets. They began a new nation, the United Front, a group of
colonies led by war activists. Among them was their leader, Count Valeron.

Valeron led his troops into Marina territory but was forced back without the
ability to produce batteries. That's when he tried a new tactic...

--------------------------------------

As said in earlier posts, Valeron began tinkering with his
own power sources and developed a hypnosis device, a steam
powered box with a hand plate that, when touched, could force
brainwaves of a certain frequency through the nervous system
into the victim's brain. Back on Earth, Valeron was an
esteemed neurosurgeon. He studied nerve impulses for years
until he found the one instinct he needed- trust. He could
induce undying loyalty in anyone and he chose Grisa, the heir
to the throne of Marina. This is where the story begins...

---------------------------------------

So what do you think? If I have to extend the story I'm thinking a
visit to Earth would do nicely. Plus, it would help to set the stage and the
flashbacks would work well. What do you think?


EDIT: wow Jon I didn't see that. Ok, so now that's done it's time to work on the
first cutscene/level in detail? Sure, no prob.

Opening scene:

*Narrator is speaking out a monologue while the screen flashes various pics/movies of the events*

"In the year 2158, mankind expanded to it's limits. Fossil fuels had been used up and their waste products polluted the water and soil. Earth was becoming a wasteland.

That's when Dr. Richard Melrose founded the Marina research team to find an easy way out of our decrepit hunk of rock. That's how steam, the only resource left, was put in a battery that charges itself. These steam packs fueled the new steamships on voyages into unknown space and new homes.

Upon reaching our new land, Weapons, old and new, were manufactured to keep the natives at bay. Among these were custom Mechs built by Melrose himself. He used them to strike fear in any threats and secured a place in the world.

That's not to say that peace was restored. Among those that strived to end all war, there was a group of activists called the United Force that wanted the opposite. Their leader, Count Valeron, had long given up a direct confrontation. Never the less, positions like yours are still necessary."

*next, show Dovud outside the control room of the maelstrom.*

Melrose: *screams* Dovud!

*Dovud bursts into the room to see Melrose at the end of Grisa's sword.*

Grisa: Hello there, Dovud?

Dovud: What do you think you're doing?!?!

Grisa: Well, just what I was told.

Dovud: Who told you? I know you, Grisa. You don't take orders from anyone.

Grisa: You're asking too many questions, general. I'm sorry, but I can't keep you around. GUARDS!!!

*Grisa throws the sword at Dovud, He catches it ant the guards enter*

Grisa: He killed the Emperor! Seize him!

*Dovud runs out a second door and the soldiers follow. At this point, the player takes control of Dovud and the tutorial begins*

---------------------------------

there you go

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
21st February, 2009

Alright, because I've been feeling pressed for time, here are the notes for the plot I've been working on for the last few days. It's quite concise and doesn't have any major plot spoilers!


(cut)



 

dndfreak



Registered
  11/01/2009
Points
  650
21st February, 2009

wow, and your first submission was so detailed. I was actually kinda interested to see what you'd do and was shocked for the wrong reason. seems like we switched roles

In all seriousness, I suppose this'd be cool but you lost a lot of the detail that makes the story the story, we need more than just a "this guy wants to hurt this guy" thing. In fact, you mentioned not a single antagonist by name in that post.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
21st February, 2009

"Alright, because I've been feeling pressed for time, here are the notes for the plot I've been working on for the last few days."

This is a cleaned-up (less vulgar) version of the things I jotted down to plan out the overall story. The real document is much more detailed than this. I only posted these notes because we're kind of at a stand-still and I'd really like to see things getting moving again. Also, in the recruitment thread Jon Lambert posted, OldManClayton said that he couldn't read the long posts, so these notes cater to that.

Lastly, of course there aren't any villains listed by name. This is cut from the design doc where all of the antagonists and protagonists are listed just before these blurbs.

 

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
21st February, 2009

I just came up with something that would fit very well in the theme. Steamglobes. Basically a tennis ball sized high pressure container. These would be useful for the switches, and I'm specifically thinking about using them as Keys/Ammo. Think of them like the bottles in Zelda. It's rare when you come across one, but you can fill it readily everywhere. The key would then become to get the proper pipe adapter to open these doors. (The mainsteam pressure has failed in a facility, so all the doors have backups that can be powered by steamglobes.)

It's not entirely in line with what you guys are talking about, but I figured it wouldn't hurt to toss it out there.

 
Craps, I'm an old man!

dndfreak



Registered
  11/01/2009
Points
  650
21st February, 2009

Hey Adam the layout version I submitted was the same length so don't tell me it isn't doable. Regardless, I'm not trying to insult you or anything, just that I expected something longer due to your track record.

Shab, that should probably go into the "programming and features" thread.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
22nd February, 2009

I've pulled my story stuff. It's unwise to offer an idea if you're not willing to see it get cut. I've put too much time planning this story to see it get butchered. So, I've pulled my story stuff, because the last thing I want is a steam-powered spaceship ruining my brainchild.

 

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
22nd February, 2009

Well, I came in here expecting to get involved somehow, but the story is already way too far in for me to read and catch up.

Maybe I can help someway else.

 

  		

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
22nd February, 2009

This really doesn't seem to be much of a community project IMO. I mean, it seems decided that everyone wants an action-based serious game?

The thing is, at the moment not many people are showing an awful lot of attention. Sooner or later people are going to want more input or start disagreeing with ideas you've already gone ahead with. IMO gather more people together before taking this project even further, and making decisions between just like 5-6 people

If you're going for a game that's involving the entire community you want something that's light-hearted and fun to play.

 
n/a

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
22nd February, 2009

This sounds exactly like a community started project. The members of the community who wanted to get involved with it did, and were here as the discussion developed. Many people didn't get involved and were essentially left behind as those interested members pushed forward. It's not a closed project, anyone can join but they're late to the party.

 
Craps, I'm an old man!

dndfreak



Registered
  11/01/2009
Points
  650
22nd February, 2009

well adam the focus actually IS light hearted. Think of it like the old ps2 game Raze's Hell- It features a mature-rated, seriously drawn demon stuck in a world filled with sunshine and rainbows where the only denizens are annoyingly cute little furballs. The art style and gameplay (if you read the general discussion forum) is completely casual with vibrant colors and a slow to medium paced flow. The story, however, is the Raze, a serious element in a not so serious game. That"s why we're ridiculing it like it is.

Oh, and whats so wrong with steam powered spaceships? The game IS supposed to be steampunk but you're making up your own resources. Phloog, was it? If this stuff was so strong and revolutionized the age as a new source of energy, then where the f*** is the steam in a STEAMPUNK game? That is the only reason why they're steam powered, after all. Besides, you're not considering the battery thing. Steam in the 1600s? Of course it was done inefficiently. We didn't have the tools to do it right. Thanks to the special capsule design, the technology has reached a point where it almost surpasses electricity. The only fault is the unwieldlyness which prevents a handgun from packing the same amount of power as a ship. Tell ya what, as soon as I get over this stupid cold I'm gonna sketch out some roughs of the Maelstrom. Just as an aid.

And OMC you can join up. I'll make a .txt file soon with the stuff I've made so far, upload, and send the link. In fact, I'll post it here and update as needed.



 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
22nd February, 2009

I think it would be more of a community project if the Admins were a little more encouraging and perhaps even helped out or took an organising role in the project. Everyone knows who Rikus is or Clubsoft, and so more people would probably come forward to help or show a general interest if the people in charge of this community they visit so often are looking for help.

 
n/a

aphant



Registered
  18/05/2008
Points
  1242
22nd February, 2009

It's not a question of what the steam does, it's a question of how does the spaceship move?

It was suggested that we try using something other than steam, to give the game our own twist to the concept. That's where the phlog came in. That's probably why lava was suggested, too.

 

dndfreak



Registered
  11/01/2009
Points
  650
22nd February, 2009

-adam- - I told Rikus about this and he said he'd frontpage us once we started picking up steam (pun very much intended)

phant - well, I was thinking that it would work similarly like the old steamboats; slap a giant fan on the back of the ship and crank it to a few thousand rpm. I'm sure there's a better way to do it, but I'm not an engineer. We give it thrusters and the player won't know the difference.

and I don't remember seeing that post, sorry bout that. But still, lava was suggested because it creates heat like steam, we still don't know what the f*** phlog does. And, you've gotta admit, steam-powered spaceships is enough of a twist to the concept.

edit: oh, and here's the link to that file I promised: http://www.stormpages.com/dndfreak/tdccp.txt



 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
22nd February, 2009

I thought the concept was further back in time, like, you know, when steam power was invented. It's more of a... what if we never advanced past steam power kinda thing.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
22nd February, 2009

Well its the same technology seen in steampunk games (mechs, flying machines, etc) just that the time period sets the stage for the story plus it makes more sense that way from an engineering standpoint and I wanted to do something that no steampunk game had done before. The only true difference is that we had the technology and then we lost it. In a lot of the current steampunk we never had it in the first place. Either way, it's the same end result.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
22nd February, 2009

That sounds great in theory, but why are we going to punish these guys for all the work they've already put into it? My main thing is I don't want to see this work go by the wayside because others don't like it. Jon has been doing a good job of keeping this thing organized so far, so I don't see any reason why myself or any admin should come in and just usurp his position; as Jon is the one who started this whole process.

 
Craps, I'm an old man!

dndfreak



Registered
  11/01/2009
Points
  650
23rd February, 2009

"that?" whatever "that" is is horrible and wrong and we shall kill it! Seriously, what are you talking about in that last post?

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
28th February, 2009

Looks like story discussion is at a standstill. This fighting and such might disappear if we let people concentrate on something else for a while.

So, right now I need you decide what kinds of environments you wish to see in the game. This will then lead the graphics people who need inspiration, inspire you to make tiles, and inspire potential and active story writers to generate content.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

dndfreak



Registered
  11/01/2009
Points
  650
1st March, 2009

I agree that this has led to fighting and should stop but that's because no one has actually said "we should use this story" or anything like that. These arguments are our only feedback.

Why would we work on something based on a story we might not even use?

I say set up a poll somewhere and see what happens.

Actually, a poll would be a great way to bring some more attention to the project.

You guys want something to show for your time? Then let's make one of the most important decisions for the game: the story arc.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
3rd March, 2009

Let's not and say we did.

It can wait.

Seriously.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
3rd March, 2009

so instead lets put all our work effort into vague ideas that may or may not be usable?

I'm just trying to be efficient here.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Ravi Jayant



Registered
  15/09/2008
Points
  146

Wii OwnerI am an April Fool
9th March, 2009

I was thinking the stories arc should follow the same arc that "the hero's journey" had established. I like what you did dndfreak but there are a few things I see that just wont work here and there such as an interplanetary war? haha I'm sure if humans travel the stars and they find a hostile planet they will just move on... unless the planet is REALLY needed. If the human race is dying out and they need to find a new planet or something like... I'm so down to write a kick ass story... lol lets do this!!

I have taken some game design classes in college... and I was taught that the best way to come up with a story for a game... is to develop the world in which the game will take place first.

 
None of you understand. I'm not locked up in here with you. You're locked up in here with me.
-Rorschach

dndfreak



Registered
  11/01/2009
Points
  650
9th March, 2009

dude were fighting with ourselves. separate nations like now only on multiple planets.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
9th March, 2009


Originally posted by Ravi Jayant
and I was taught that the best way to come up with a story for a game... is to develop the world in which the game will take place first.



I already tried that.

 

dndfreak



Registered
  11/01/2009
Points
  650
9th March, 2009

Well I did too with that bg monologue but the thing is that this game is supposed to allow for user generated content- aka the players can make up their own worlds. I went as far as you can safely go and i did the universes thing to allow for as much creativity as possible. Plus, the story starts with the fuel crisis for added relativity

edit: im not sure what that last sentence had to do with anything. I'm tired; just leave it alone.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
10th March, 2009

Where are you getting this idea of user-generated content from?

 

dndfreak



Registered
  11/01/2009
Points
  650
10th March, 2009

well i thought that since were making a public level editor...

d'oh!

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
10th March, 2009

I thought the level editor was a means to overcome the disparities between TGF and MMF amongst ourselves.

 

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
10th March, 2009

Yes, the level editor is to allow those who don't have MMF2 to make level environments for the game. Not a game that people will be downloading levels for, just for people to make the pre-existing levels.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

dndfreak



Registered
  11/01/2009
Points
  650
10th March, 2009

I know but still custom content from anyone at tdc. That's a lot of creative juice and I supplied the pitcher.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Matthew Wiese

The Fencer

Registered
  01/02/2009
Points
  149

VIP Member360 Owner
11th March, 2009

It seems that most of the progress on this project is the progress of us learning that we now know who we hate. I would rather like progress on the game, instead of messed up friendships. Guys let's build a bridge together, and get over it. I think we're having little member input because we'll all just fight over it.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
12th March, 2009

true, but not entirely. Nothings getting done bc no ones making a decision. Constructive criticism is fine but there comes a time when we cant keep switching everything around. If no one else is submitting anything, lets select from what we've got in the hopes that they'll be motivated to improve upon it.


 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
12th March, 2009

Most of the conflict spawned from this story discussion, which is probably part of the reason Lambert asked we stop it and move to something else

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
12th March, 2009

I know that but conflict is needed for progress to ensue, otherwise this might as well be a one-man team. The mix of ideas is what makes it a community project.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
12th March, 2009

but it really hasn't gotten us anywhere

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
14th March, 2009

You're all right, somewhere, somehow. So guess what I'm gonna do? Imma lock this topic for awhile, but not forever! Oh no, I've got another topic waiting for you. You'll see...

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   


 



Project Forums


Advertisement

Worth A Click