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Review: Unknown Game 2604
Author: David Newton (DavidN)
Added: 25/02/2003
Overall:
Average:4/10

Now, it's always difficult to review a game like this one - deliberately over-simple and basic. Fifteen thousand characters will probably be a challenge, but it's no more difficult than my Chemistry practical this afternoon so I'll press on. There, that took up some space at least.

Again, let's start with the obvious. The game is composed of white on black graphics, and it looks like a Commodore 64 game - one of those ones that we used to sit and copy out of a hundred-page book (remember? They never worked anyway in the end). It looks like the author spent roughly four minutes on the graphics, but look beyond them and you'll discover that this is no newbie game - some of the underlying programming is well done (look at the menu screen, for example).

The objective, much like the graphics, is simple: Run along the platforms and get up to the target. The game only relies on awkward platform placement for a challenge, and you die if you move anywhere near the sides of the screen, which makes the experience frustrating rather than enjoyable.

There's no sound to speak of apart from a jumping sample, but playing that funny music from Benny Hill as provided by Texmo makes it more enjoyable somehow. And that's the most frustrating thing - despite it being the most awfully simplistic game ever, I find that I actually quite enjoy playing it. Of course, as I've already said you can't make a game based purely on awkwardness and frustration, and this game features them in large quantities.

Perhaps if it had a legitimate challenge to it, it would be more acceptable - if it's a deliberately simple game graphically, no problem with that.

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