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Review: Super Mario Rampage 2
What an odd game. That's the best way I can think of to describe it. The oddity starts as soon as you begin the program, as it doesn't have a title bar or window, and it's just splodged in to the middle of your screen. What will they think of next?
I regretted asking myself that, as the intro sequence shows a SNES Mario with a badly-added gun shooting a laser beam out of his eyes at a red turtle. Actually, I think that's meant to be the gun being fired, judging from the noise, but the bullet emerges at completely the wrong point. The turtle explodes and the Super Mario logo appears, with a "2" dripping with blood. Lovely.
The game is pretty much nothing like what you would expect from a Mario game. Admittedly, it's a Mario game with "Rampage" in the title, not that I would expect that to exist anyway. Mario has to blast his way through the enemies rather than jumping on their heads (which kills you, incidentally), possibly because the author couldn't work out how to do a custom movement engine - it's blatantly the TGF movement.
The music is a strange "heavier" version of the Mario theme, with sounds taken from the game as well (directly from the SNES version, I think).
In an inspired touch, you can't even jump on to some platforms, and instead fall right through them. In fact, pretty much nothing Mario-ish is present in the game - the blocks, for example, don't react to you jumping in to them. I have no problem with fangames usually, but this is just a very simple TGF platformer with a whole lot of ripped graphics.
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David Newton (DavidN)