The Daily Click ::. Downloads ::. Review Review: Unknown Game 3618
The main menu in this game gives a mixed impression - the background isn't up to much, but the text is nicely 3D rendered and shiny, and all that. The Help menu looks a bit more Clickish, with a slightly annoyingly-coloured gradient in the background, small text and a "Press ESC" message that quivers for some reason. It isn't spelled particularly well either. I should mention here that the music sounds to me like a cross between the soundtracks of Doom and Crash Bandicoot, even though I admit that seems a bit unlikely. After a SNES-like fade, the main game begins. It's also where things start going a bit wrong, I'm afraid. For starters, the bat is controlled using the arrow keys rather than mouse movement, and it's too slow to reach the ball a lot of the time. Now, that situation is made even worse by the next point - the default ball movement is used. While this is normally OK for simple breakout games, the randomiser is set far too high on this one. It makes it bounce off at totally impossible angles most of the time, and it's very difficult to return the ball at all if it happens to hit something near the bottom of the screen. In one inspired moment, I clearly hit the ball with the paddle and it bounced downwards and off the screen regardless. This makes playing the game rather frustrating, as you can imagine. You're given ten balls per level, an obvious attempt to counterbalance this difficult situation. And the "balls" counter has an apostrophe in it - I know it seems like a very little thing, but misplaced apostrophes annoy me. Anyway, any measure of skill required to play the game is pretty much written off by the totally random bouncing - it's probably because the ball's animation keeps changing, as it looks like it's covered in living fungus or something. (?) Fifteen levels are provided, but I have to say I didn't get very far at all. Oh, and oddly there's a feature provided to view the game through different shaped "masks" from the main menu. I can't really see the point of this, even though one of them does resemble looking through the Eye Shield.
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