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Review: Unknown Game 4135
Author: thewreck
Added: 16/03/2004
Overall:
Average:5.5/10

After having played it, i came to the conclusion that i must review it! so here it goes.

pres & gfx:
i thought it was far to messy, to many mixed styles.

rendered 3d

mmf lib gfx

stolen gfx from total annihilation?

plain single colored areas

the sharp green lines around the detailed credits.

and not to forget, all those windows boxes and menus IN the game breaking the mood completely.

its way too shattered, and doesnt convey and single style.

althought there was a cute mission selection screen, it destroyed thought by that ugly Q/A object...

Gameplay:

one thing that this game really looses points at is its gameplay, its hard to control the units, in the meaning: its not intuitive. It completely differs from strategy game standards set by other games, such as when u unselect a unit, it should still fulfill moving to its destination, but here, it doesnt. And of course the tedious selection method.

the complete lack of AI amonst your own units when not tending to them was also a problem, cause i could have a squad of 4 dudes standing around very close to eachother, and one of them was having a fireexchange with an enemy without the other 3 moving in to help.

also, a lesson must be taken from starcraft here, i know its a stupid comparision, klick game, pro game, but that aint the point, im trying to unveil a gameplay philosophy here, so in starcraft a race has, what? 10 units? and its still great! having 100+ units is more confusing than it is good.

when playing the game, you get the feel of playing an unfinished game, a glued together creation with hundreds of influences, no straight line, some units can be repaired, some cant etc. etc.

its all very confusing.

if i where you, id try and wait with making a huge strategy game until u have a good selection/movement AI system done, cause this, frankly, cant hold a huge game.

sounds
the music and sounds didnt raise any attention nor did they annoy me, so a 5 it is.

so to sum it up.. there seems to have been a great deal of time spent on this project, and for that im truly sorry, but u cant build a castle on a mud foundation. and that lesson must be learned, in this case, it was, the hard way.

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