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Review: Unknown Game 6646
Author: AndyUK
Added: 25/10/2008
Overall:
Average:7.5/10

The main game folder contains a little readme file with a few links but not for any controls!
When you start the game you are greeted with a basic title screen and some chip music. It lets you know its a retro style game.
The game is presented almost flawlessly really, apart from not telling you the controls which are easy enough to figure out eventually since you only need to know how to jump and walk at first.

Gameplay consists of walking about the mazey flip screen world trying to find items to enable new moves to progress. Something i feel more games would benefit from. There are a few things you have to avoid whilst making your way around but nothing that hasn't been seen a hundred times before and the maze is really small so you'll stumble upon your destination in no time. There are two bosses that are much more difficult than the main game, and probably take up more time overall than the main game if you know what you're doing. Short but pretty sweet

The graphics are well drawn and look ok for such a small screen and limited palette. The main character is a tiny blob (or falafel i guess) and everything else (bar the last boss) is a blob or block. Also everything is one of four shades of grey, which although very nice and retro and all, looks a bit dull. There isn't anything special about the graphics although they are well drawn. (oh ive said that already lol)

The game contains 3 tunes, they're all pretty good and chippy like you would expect. Can't complain but they're pretty standard for this kind of game.

Very short, although you'll probably be killed by one of the bosses and have to start all over again. You might want to replay the game some time later but personally i don't feel like playing through again. Maybe in a few years when ive forgotten how to beat it.

Pretty good game thats short and sweet but could have been much better. Especially the graphics.

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Posted by Codemonkey 25th October, 2008

The graphics were perfect.
 
Posted by AndyUK 25th October, 2008

They really weren't
 
Posted by Codemonkey 26th October, 2008

The graphics were perfect!
 
Posted by AndyUK 26th October, 2008

lol no.
 
Posted by Ski 26th October, 2008

"The main game folder contains a little readme file with a few links but not for any controls!"

That's a pathetic point to make for a start.

It's amusing- I didn't want to play past the first level of Lil Pirate (and yes, I will compare as they're both platformers), yet Falafel is a small game like you say, and it always draws be back since it was released, being an excellent example of how good small click games can be.

I think you might find a lot of people disagree with this review, it's really pretty weak in parts. Perhaps if you made Lil Pirate a tad smaller you could have focused more on the graphics and gameplay? Just a thought
Comment edited by -Adam- on 10/26/2008
 
Posted by Codemonkey 26th October, 2008

But the graphics...
 
Posted by AndyUK 26th October, 2008

This is not the place to make comments on Lil' pirate.
 
Posted by Codemonkey 26th October, 2008

I meant the graphics for this game are perfect.
 
Posted by AndyUK 26th October, 2008

I wasn't talking to you,
 
Posted by Codemonkey 27th October, 2008

Oh.
 
Posted by Codemonkey 28th October, 2008

But I insist, the graphics are perfect.
 
Posted by AndyUK 28th October, 2008

no
 
Posted by nim 29th October, 2008

Thanks for both the positive and negative comments, Andy. I disagree with some points, but you're welcome to your opinion, of course.

I got the impression after reading your review that you were expecting much more from this game. I must mention that the game was made for a competition, which should explain its short length due to time contraints. Also, the low resolution, colour limitations and retro theme were forced by the competition rules.

As for opening the review with a complaint about controls not being mentioned in the readme file - you are the first person to ever mention that. If not being told the control scheme was a problem for you, I'd be curious to know which other 3 buttons you were using instead of the cursor keys plus shift, given that it's a standard control scheme in any klik game.

More than anything else, I am surprised that you weren't impressed with the music (not by me) as the first two songs are among some of the most technically impressive 4-channel chiptunes you'll find.

Anyway, thanks for the review. I just wanted to point out that there were reasons for some of the things you talked about negatively.
 
Posted by alastair john jack 31st October, 2008

I disagree with this review.
 
Posted by AndyUK 1st November, 2008

Well i just have very high standards when it comes to music.

Also the reason i was a little negative despite it having forced limits is because those limits still affect the game. See.

If one of the limits was to have no music, the game would have no music and i would have had to score it down for having no music. See what i mean?



it's all very nice and pretty good fun, heck i at least played through to the end unllike most games (even some commerical games) but it's just not got enough to it to get a higher score.
Comment edited by AndyUK on 11/1/2008
 
Posted by 3kliksphilip 5th November, 2008

This page kind of sums up the Daily Click. Simplistic games are rewarded, people insisting that graphics are perfect and stuff becasue they can't be better due to the limitations the designer has imposed upon themselves.

We don't live in the Gameboy era any more. The graphics may be pleasant to look at but to consider them perfection is like looking at Half Life 1 graphics and saying they're the best. Sure, they might have been for the time, but time moves on. And the limitations get fewer and further between. Time to start rewarding games which take a step into the unknown. (And no, black and white isn't 'unknown', it's a very old thing that was outgrown a long time ago). The graphics suits the game, but it doesn't suit this day and age.
 
Posted by Ricky 6th November, 2008

This game did take a step into the unknown. The combat system is very original. Looking at the graphics instead of the game play is one of the biggest problems video games have today.
 
Posted by 3kliksphilip 6th November, 2008

...You think that a combat consisting of planting something which throws you up into the air then explodes is original?
 
Posted by Ricky 6th November, 2008

This is the only game I have played, where you fight like that.


 
Posted by AndyUK 6th November, 2008

It's a nice little gimmick, it's hardly a step into the unknown.
 
Posted by nim 7th November, 2008

I thought it was original when I made it. Are you thinking of another game that uses the same attack method, 3kliksphilip?
 
Posted by DaVince 10th July, 2010

Wow, your review is perfectly normal and not offensive or unconstructive in any way. Man, these guys are bitching.
 
Posted by Knockturnal 13th October, 2010

Why is TDC so goddamn butthurt lately?
It is possible not to be hostile against everything and everyone, just saying.
 

 



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