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Review: Candy Capters
The game starts off with some strange Line dance remix of an Xmas tune but that sets the tone. You know you're in for a fun little game that takes itself as seriously as it's creator.
The game consists of collecting candy canes for unknown reasons to pass to the next screen. Actually this game reminds me of my first ever game... The main difference is that you can't jump in this one. The screen wraps vertically so you'll be purposely falling down loads of holes, which can get a little frustrating a times because you can also walk over a gap if you're moving fast enough, but your character moves really fast, and with the time limit it gets Panicky! There are also some nice gimmicks thrown in like snowball cannons that slow you down or moving spike balls on chains. Some levels are much better designed than others, with some taking about 6 seconds to complete and some taking much longer. You don't need to think too much to finish the game.
The graphics are nice and jolly. It's all very colourfull and the main character is cute. But it is all a bit scruffy. There also isn't much variation between levels either.
You get some typical xmas themed midis playing throughout but its all easy on the ears.
Quite short but the main boss can be tough. It's attacks are quite unpredictable and you might be left wondering how you're supposed to win considering the main game involved no enemies to defeat whatsoever. It's easy enough to pickup again if you feel like getting into the holiday mood.
Nice little game that has a few niggles but rarely suffers from them. Quite a surprise actually i wasn't expecting to enjoy it!
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