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Review: Candy Capters
Author: AndyUK
Added: 02/11/2008

The game starts off with some strange Line dance remix of an Xmas tune but that sets the tone. You know you're in for a fun little game that takes itself as seriously as it's creator.

The game consists of collecting candy canes for unknown reasons to pass to the next screen. Actually this game reminds me of my first ever game... The main difference is that you can't jump in this one. The screen wraps vertically so you'll be purposely falling down loads of holes, which can get a little frustrating a times because you can also walk over a gap if you're moving fast enough, but your character moves really fast, and with the time limit it gets Panicky! There are also some nice gimmicks thrown in like snowball cannons that slow you down or moving spike balls on chains. Some levels are much better designed than others, with some taking about 6 seconds to complete and some taking much longer. You don't need to think too much to finish the game.

The graphics are nice and jolly. It's all very colourfull and the main character is cute. But it is all a bit scruffy. There also isn't much variation between levels either.

You get some typical xmas themed midis playing throughout but its all easy on the ears.

Quite short but the main boss can be tough. It's attacks are quite unpredictable and you might be left wondering how you're supposed to win considering the main game involved no enemies to defeat whatsoever. It's easy enough to pickup again if you feel like getting into the holiday mood.

Nice little game that has a few niggles but rarely suffers from them. Quite a surprise actually i wasn't expecting to enjoy it!

Sound and Music:

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Posted by Ski 3rd November, 2008

You gave this more stars for the graphics than A mini Falafel adventure?
Posted by AndyUK 3rd November, 2008

Did I?
I guess the answer to that would be yes.
Posted by surpreme ruler of castlevania.....JRP#3000 3rd November, 2008

Thanks for reviewing my game AndyUk.
Posted by surpreme ruler of castlevania.....JRP#3000 3rd November, 2008

Adam why post stupid comments like that, there 2 different games, A mini Falafel adventure had no colour, my game like andy said "It's all very colourfull" thats why my game got more stars for graphics, A mini Falafel adventure had a gameboy look to it, that was a good effort BUT it had NO colour.
Posted by Ski 3rd November, 2008

Uh, the colour is to do with the style of the game. If you honestly think no colour makes graphics worse or even bad, then perhaps you still need to learn a bit more?
Posted by AndyUK 3rd November, 2008

ugh, do you have to search through everything I do to try to find fault with it?

Colour does make a difference. It's not the only factor, but it is definitely one of them.
Of course I didn't specifically compare the two games but even when i think about it i probably prefer more colourful games.

I doubt anyone can be so consistent as to make every game relative to every other game. People change their tastes and opinions over time.
Posted by 3kliksphilip 5th November, 2008

Adam stop it. Everybody is entitled to their own opinions. I have to agree with AndyUK here- the graphics on this game are more inviting than the black and white nature of 'A mini Falafel adventure'. In your perfect world every game would be Pong. Completely simplistic gameplay and graphics, nothing to fault.

What you're doing here Adam is picking up on people's opinions and tearing them apart. I for one like a bit of colour in my games. I don't like cartoony graphics, I don't like black and white. Are you going to say that I'm WRONG for preferring colour? Maybe you should go back to viewing black and white televisions. Leaves more to the imagination, I guess.


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