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Review: Gridquest V2.00
Author: Jon C-B
Added: 21/11/2008

Gridquest is an awesome RPG made by Pixeltheif. The original was made with TGF 2, and had a genius engine of making all the dungeons and areas randomized in location, objects, and enemies. The controls are sort of tricky to learn at first, but the game lets you get the feel of it quickly.

Though the story maybe the most imaginative, the battles, exploration, and items make up for it. The game is completely in real time so once you see monsters you can charge right at them and use the plethora of weapons and item to take them down. You also over the progress of the game, come upon the 20 cool magic spells you can use.

The graphics might not be amazing, but Pixeltheif put in the time and effort to make 80 enemies, 7 bosses and more than 3000 item come to life. None of the areas were repetitive or boring looking too.

The music was ok and the sound effects were taken from Legend of Zelda. Overall I didn't mind it that much though.

With many areas and dungeons to explore the lastability is quite high. There are puzzles and many bosses to fight on the way and I've never gotten bored of it.

Overall, this kind of game is definately rare. It is one of the few RPGs that have really been awesome. I definately recommend this game.

Sound and Music:

Download This Game

Posted by Eternal Man [EE] 22nd November, 2008

The original was made with TGF 1!!!! Hugh difference!!!

Also it should be mentioned that Pixelthief didn't alter the coding for this new version, just some bugfixing and adding of new hidden dungeons and puzzles.

This game is hugh, and it is amazingly fun!
Good review!
(oh and there's a typo in the first sentence of the second paragraph you might want to change)
Comment edited by Eternal Man [EE] on 11/22/2008
Posted by Pixelthief 22nd November, 2008

great review, thanks!
Posted by Jon C-B 22nd November, 2008

thanks to both of ya!
Posted by Lachie Dazdarian 22nd November, 2008

What's up with you people being impressed by randomization? To any person who used a REAL programming language this is something quite common.

Genius engine. Oh, boy.
Posted by AndyUK 22nd November, 2008

Regardless of how common the concept of randomness is, getting everything together into a working game is actually quite a challenge for a click game.

Pixeltheif is a pretty damn competent coder, something of a rarity in the community. The fact the game took so long to make tells you it's a challenge, and the fact he saw it through to the end makes me have a lot of respect for him.

You however really do come across as arrogant Lachie.
Posted by Eternal Man [EE] 22nd November, 2008

Randomized dungeons in click-games is a rare commodity, and since most people here are here just because they haven't learned a "REAL" programming language, they find it interesting. Making a randomization engine in click software isn't the easiest task either, have you tried it? So to pull it off in the most basic version of the software is impressing, very impressing.

Every person who HAS tried to make a game of this magnitude in TGF or MMF knows how hard it is to make every piece fit together.

I don't understand why you're so upset. Could you have made this in TGF 1? Cause you really just sound like you're whining. The feat of creating this deserves every bit of attention it gets, and fact remains that it is a really good game.

EDIT: Ok I read the comments on your downloads, so I understand why you're so... "humble". But just because you didn't get the attention and respect you believe you deserve doesn't warrant the act of putting down games that do. I'm sure if you make a complete game of Gridquest's magnitude in click-software and submit it here you'll get all the attention you want!
Comment edited by Eternal Man [EE] on 11/22/2008
Posted by Lachie Dazdarian 23rd November, 2008

I guess I have a problem with games I consider overrated. I should learn to ignore this sentiment.

But I'm sticking to my opinion that the tool something was created in is irrelevant to the value of the end result.

Anyway, anyone who follows my comments knows that I give positive opinions in a much higher amounts that negative and always when I think they are deserved.

Some of my reactions on my early games submited to this site are rather inane, I agree. Luckily I can deleted them.

But I apologize if anyone was insulted by them.

Posted by AndyUK 23rd November, 2008

It just seems like you have extremely high standards. And that is why some people are impressed more easily than you.
Posted by Knudde (Shab) 23rd November, 2008

Then you clearly must hate MacGyver. It wasn't just about the end product with him, it was all about the limited tools he used.
Posted by Eternal Man [EE] 23rd November, 2008



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