Today I'll teach you to create a cool splat of the enemy or player. This means that some gore and blood are created from object AND they bounce like in reality ( subtracts 50% from the bouncing power ). When the gore has bounced enough they are destroyed before they fall through the floor.


INDEGREDIENTS YOU'LL NEED:

-Player sprite (not necessary)
-some gore or person bits
-a floor (quick backdrop or backdrop) as obstacle


...And the coding (or may I say... engine?) goes like this:

*always
- set Y position of the gore to 'Value A("gore") /5'
- add 1 to alterable value A of gore

*start of level
- destroy the Player
- create gore(or whatever) from Player (x10)

*(gore) collides with the backround
- set value A to 'Value A("player rocket") /2 *-1'
- add 1 to alterable value B

*alterable value B of (gore) is 5 or greater
- destroy gore




...and that's it, thank you.