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Title Rating Views Author Added
How to make a game storyline properly.
 
 2.2
8663 Dogzer 19th Apr 08
Our power as individual game makers
A quick overview on our strengths as individual game developers.
 
 2.8
5953 Dogzer 3rd Dec 10
So you want to make a game
This about how you should make a game right
 
 2.95
23445 Dogzer 2nd Feb 09
THE BIG GAME FEVER
 
 3.7
9094 Dogzer 31st Oct 06
Metroidvania Level Design
Designing room systems for metroidvania games
 
 
32279 Alonso Martin 21st Oct 12
8-bit Game Design
An article on the limits of 8-bit and some tips on how to get around them
 
 2.35
39136 monkeytherat 24th Dec 10
Video Game Design V2
A basic guide on one way a team can tackle developing a game.
 
 
6171 monkeytherat 4th Feb 11
The Holiday Blues
7 Simple Methods to Destroy Game Development Stress
 
 
5553 Mr. Hexagon 15th Dec 10
Generating Maps From Image Files
Create custom maps without an array!
 
 4
9663 Mr. Hexagon 16th Aug 11
The Official Clickteam Fusion Academy
Learn Clickteam Fusion 2.5 at your own pace
 
 
6267 pr0tax 16th Aug 17
How to hate a villain
Analyzing why we hate certain characters, and how it's useful to a klicker
 
 2.4
7829 mastavasta 18th May 11
Guide to Indie game design.
A three page guide with sketch images on how I design my indie games.
 
 
9066 eliris 1st Nov 12
Maximize your Workflow Pt. 1: Create a Dither Brush In Photoshop
Now in 3D!
 
 3.2
9841 HorrendousGames 23rd Jun 11
What game making is all about.
A description of game programming as it should be: your creativity.
 
 
5233 Ken Larson 8th Nov 09
Binary Data: How to use it, and what it is.
Here I explain how to sue the Binary Data feature in MMF2
 
 3.75
7045 LB 22nd May 10
Movement, Collision and Line of Sight
Various Tricks Involving Movement, Collision and Line of Sight I Devised
 
 4.35
13775 MrMcFlurry 4th Aug 09
Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
 
 
6914 Jack Zhou 11th Jul 09
Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
 
 4
6880 Cameron L Mercer 30th Jun 09
Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
 
 3.35
7627 Cameron L Mercer 1st Jul 09
Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
 
 1.65
4897 Alex Rheault 18th Jul 09
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
 
 
4986 Mxthe 4th Jul 09
Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
 
 
4697 Mxthe 4th Jul 09
Wargame Making Off "AI Navigation and Nodes"
In this article I'll Explain how the Wargame AI Navigation System Works.
 
 
5245 Mxthe 12th Aug 09
Online Highscore Video Tutorial
Rough step-by-step video tutorial on how to get online highscores
 
 3.35
5359 weka 21st May 09
Randomly Naming Generation
It's totally random
 
 
5940 Chloe Sagal 6th Oct 09
Easy Shading
A few quick tips using Photoshop.
 
 3.5
6225 Chloe Sagal 28th Feb 09
Basic Lighting
Some more photoshop tips, fun for the whole family!
 
 3.4
5964 Chloe Sagal 17th Mar 09
Chloe's Harder to Follow but still more better than Neuro's Custom Animation Engine
More control over Neuro's animations
 
 
10045 Chloe Sagal 4th Oct 12
Top Down 2D Texture Based Terrain Tutorial
Now in ArticleVision
 
 
11050 Chloe Sagal 4th Oct 12
How to create a console
like the one in Portal
 
 
5733 Sumo148 6th Jul 09
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