The final episode in the Zan-Zan series, for the time being anyway, will this quest see the end of Zan-Zan's quest? Let's see! This episode is approximately 8 times bigger than any other episode, dev tools included as usual.
Hope you all like it, I may have missed some things as it was a hurried release.
Active Picture, Advanced Direction Object, Array, Background Gradient Object, Button, Colour Selector, Data Store 2, Edit Box, File, Ini, Layer Object, PMO, String Parser 2, Text Blitter, Tree Control and Window Control.
Right after the sign that says "This way to the Zan-Zan party!!" I moved on to the next screen and fell through 50 blank frames. Is that supposed to happen?
The awful thing is that that was the last map, the very last screen before the ending, and I remember why now I got a BSOD when I was working on it . I'm uploading the fix now.
The thing I like about this game is it makes me want to play it, being cute and knowing I have to reach a goal.
HOWEVER
I feel you use way too many enemies, and after a while it feels more like a chore. Sometimes I am SURE the spikes are down and yet they still hurt me... And please, never ever use this camera/scrolling method ever again!
Personally, the game as a whole does get on my nerves a little.. although it's put together well and I love the new shadow thingy Nice ending to the series.
I think a lot of this was good, but yes way too many enemies (especially spikes) in nearly every section of the game.
The graphics are awesome, the little shadow that follows Zan-Zan around was cool, and the map editor to boot!
A couple of problems though:
The game really seemed like one big string towards the end. A bunch of warp spots in a row, a bunch of narrow caves filled with like 20 spikes in a row. It's not fair to compare this with Kyntt Stories I know but with that game every scene you wanted to take in while you were there, regardless of how many enemies were in it. With this game a lot of the areas I just wanted to rush through to get to the end.
And, although I had only 3 presents it said that I found the 5th one (the last one) somewhere. Weird.
I also took the time to read signs in very dangerous places just to see "WHY WOULD YOU READ THIS SIGN HERE!?" for like 3 or 4 of them hahaha.
I don't know about this one, it's well put together for sure but it seems to be lacking somehow. I'll give it a solid 3 but it seems like it could have been better somehow (I know you were rushed, maybe that was why.)
I think you have some awesome skills and could make a killer game with more depth easily using your excellent engine, ideas, and graphic style.
Pretty neat game! The amount of spikes got a little annoying in the end though, but it wasn't too bad.
What I found weird is that I had 5 presents, and that I couldn't pass! So in the end I ended up having 6 presents, the sixth being the fifth present~
Thanks everyone, especially for the criticism, I can't really reply directly to you all but most of you are saying the same kinda thing. I'll take it all to heart for the next episod- just kidding >_>
The presents issue is weird, I've run through (oh I don't know) how many times and never had a problem, but then I knew what I wanted me to do
@Guru: Our host IP banned a lot of people a while back, Tim got blocked from his own site, so if you inform Tim he can get in contact with our hosts and sort that out, unless you're a hacker!
Well Ben you surprised me there, i played it, then I played it some more and i could not stop laying it it really. Its a really fun, cute game, i love the music and sound effects to. Very cool game, good job, 5 stars
Haha, that bug was literally on the second-last frame. How unlucky for me to have found it! I played through it again anyway.
I had a lot of fun with this series. You combined the exploration of Knytt with the style and atmosphere of .. a super cute low-res platformer. In each episode you fixed some things that people were complaining about (recovery time after being hit) but a couple still remained (camera.) Also, more of an epic finale would have been nice (in other words: a boss). 4 stars!
Well done for finishing all 3 episodes. You're a more committed game creator than I am!
I did just come down from the top so I'm assuming I should have five presents at that point. I believe the problem was near the start, where there were two signs telling me to 'go this way, then go that way', I must've been playing portal too much because that sounded like a DEATH TRAP of DEATH. Then there were a bunch of huge falls and I thought 'hmm... Maybe I shouldn't have skipped that part.'
And I COULD NOT RETURN.
Don't just rely on persuasion to make the player go the right way, especially if after going the wrong way you can't go back.
Has to give 3/5 for bad design. I liked it though.
Posted by
2nd December, 2007
Rated :
Oh, and I just found the invincibility cheat/debug key. How fun.
I have one :| I must have forgotten, what is it Phizzy?
Thanks, I realised at the end that I had a design flaw, by making the presents missable in some spots but this was when I was doing final checks about a day before Tim wanted me to release it, so that's my paper thin excuse. Anyway it's done now.
Zanzan moves slower in this one. It's just as well too, because the level design is harder. The more explorative first two games had an edge this one doesn't. Never or less, it's quite good.