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Dark Dungeon - Chapter 1
Author: Alan D James Submitted: 8th December, 2007 Favourites:0
Genre: Arcade Downloads: 58
Rated:


Hello

This is my first game I have made in about 15 years. Last one was in AMOS on the Amiga 1200.

This games inspiration came from a game in the 1980's on the Intellevision TV games system. It's something like it in game play. In this game you play a knight on a quest to save the princess. You have been sent on this quest to rescue her from the dungeon or your kingdom will be lost. It's a simple maze hack and slash game with 6 levels with the mazes getting ever bigger in size.

I hope you enjoy it.

Thx
ZOoOpS

Review This Download



    


http://www.coolthings.co.za/dark_dungeon_v1_0.exe (3.6 mb )



Posted by Hempuli 9th December, 2007
Rated :

Gamemaker then?

Cool graphics, except the walls, they could have been something else than just plain blue.

but... 15 years?!
 
Posted by Hempuli 9th December, 2007
Rated :

Ok, I don't want to sound rude, but this was quite unplayable. Here are the main reasons:

-The character stops totally when I try to press more than two arrows the same time. Becomes really annoying.
-I can usually see objects that aren't in my line of sight. Maybe a bug?
-It's annoying that the game keeps running even when I'm trying to read the F1 help file. I know it can't be helped very much because the help file is a Gamemaker feature, but it's still annoying.
-Last and the least, it was annoying that when I was trying to read the texts in the beginning screen, it suddenly hopped back to the introduction.
 
Posted by Hempuli 9th December, 2007
Rated :

Sorry for the triple post, I forgot to rate it (I always forget to check that box)
 
Posted by s-m-r 9th December, 2007
Rated :

I think the reason you can see some enemies when they're not in your line of sight is because I think I recall that, in the original, you could hear enemies that were ahead or behind you. That's not such a bad thing, particularly if you're low on axes (which is frequent).

This is a great start, particularly after 15 years off...! Hempuli is spot on with the comments about movement, though. If the movement portion was fixed, then this game would be excellent, and a fitting tribute to the original.

I haven't beaten it yet, but still working on it...
 
Posted by Dave S. 11th December, 2007
Rated :

I'm old enough to remember 'Advanced Dungeons and Dragons' for the Mattel Intellivision console... one of my favorite all time games. Dark Dungeon resembles D&D but it lacks the charm of the original. Some enemies as I recall were silent... demons, left tracks and blobs were very slow but could be seen in areas of the maze that were invisible... also the maze itself was toroidal... not a bad effort though.
 
Posted by J.R.P 13th December, 2007
Rated :

Its okay.....to past time. but try making smaller games while just working on graphics and design then do the gameplay. regards: J.R.P
 
Posted by Moonyjacob 28th December, 2007
Rated :

i have to say it was a good idea of a game but it was really really anoying because the movement dosen't work properly most of the levels are solid colors and the enemys were really badly programmed
 

 



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