A Zelda style scrolling engine
Author: | Rob Westbrook
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Submitted: | 4th February, 2008
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Favourites: | 0 |
Genre: | Engine
| Downloads: | 209
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Rated: |
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A simple little engine I made a while back. Not terribly original but I was pleased with how it turned out.
Uses an invisible target for the scrolling (the red crosshair in the screenshot): If the player leaves the visible screen area the crosshair moves to the center of the next room and the scrolling follows it. A simple flag check in the movement code stops the player and enemies from moving whilst the scrolling catches up.
Also implemented is a respawner that deletes any old enemies as they leave the screen and replaces them with ones at the spawn points (the red-lined black squares). The black borders are necessary to stop this from being seen.
Arrow keys move around, shift fires and [ and ] switch between the two weapons I implemented.
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http://files.filefront.com/zelda+styleexe/;9572234;/fileinfo.html (512 kb )
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