2D box physics engine kinda of have a problem wth
Author: | QuaziGNRLnose
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Submitted: | 16th August, 2008
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Favourites: | 0 |
Genre: | Miscellaneous
| Downloads: | 178
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Rated: |
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Edited By QuaziGNRLnose on 8/16/2008
This is basically a 2D box which can bounce and will always land on one of its flat faces, it incorporates acceleration and some fastloop stuff, but thats where i have a problem, since im using fastloops i cant have more than 1 object, or else itll start acting all weird, is there a way i can fix this???, also i dont think ive incorporated wall bounces yet, and i dont know how i can make it use fastloops without making it do act strange, help would be appreciated? right click on the box to launch it around and left click to repos it on mouse, the object controls are in the layout, play with them, any bounciness lower than 10 creates an object which increases in Y speed as it bounces (glitchy) also id like to know if there would be a way for me to make this slip off edges, without using detectors? since i cant handle detectors on a per object basis. mmf2 makes it really hard for me to makes this work well, BECUASE IT ROUNDS ALL MY NUMBERS TO THE NEAREST UNIT, i hate using *1000 to make my sim more accurate. anyone is free to edit and improve this thing, ive switched to construct after my mmf demo ran out, i have another demo on my laptop tho, pending to be installed. im kinda of a noob, and i dont know what flags do
ps: sorry about strange resolution size just change it if its 2 big.
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http://download259.mediafire.com/b9ngytijxjug/avdfhhfbhha/physics+blok.mfa (87.92 kkb )
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