Hello, For about 3 - 4 months now I've been working on a fully commented grid movement engine that would work in mmf2. After all those month's of hard work I think I'm finally finished.
*Move to square movement. (as apposed to snapping objects to the nearest square)
*Adjustable speeds - Every moving NPC and enemy has a variable called 'move speed' these variables can be altered to allow objects to move faster or slower.
*Move Routes - NPC's can have a move route, which means you can tell a npc which grid space to move and when to move to it.
*Enemies - Enemies constantly move toward you by looking in the hero's direction and they can harm you if you stand too close to them
*Fully Commented Code - My engine is fully commented, but if you have any problems or find any bugs don't hesitate to let me know.
*3 pre-made moving NPC's and 20 pre-made enemies! If you need more you can always add more laugh
*Message Box system - When player are talking to NPC's a message box appears in the style of rpgmaker vx along with scrolling text. When a player is interacting no NPC's or enemies can move. (Face graphics are supported)
*Choice Box system
Extensions Required to use this
*Advanced direction object
If you have any comments/bug reports PLEASE let me know!