Meh in my games i used the Platform movement they gave you Sure i'll give this a shot. but i gotta do it double time cause I'll be in england for the second half of my Month long holiday.
I think mine has some promise. I'm using all original graphics, but I'm also using my own tried-and-true platform engine, customized to work with a character who changes heights.
Actually, come to think of it, I really like what I have so far. If I can just make sure it's not rushed and that I get all of my features in before I start designing levels, it might be pretty decent - not just as a Mario-clone, but as a game on its own.
If wishes were fishes then we'd all smell like ladies' underwear.
Deleted User
17th November, 2004 at 05:15:21 -
Still didn't understand whether we could do mario but santa type but includes coins,stupid turtles etc. do we?
I don't know what the big deal is, I thought the rules where very simple. I'm not going to use fastloop either. The original rules where good enough for me.
Btw, The reason why I say no saves is because the judges computers will be clogged with .ini and array files in c:windows:system, which is the default place for these things to go. So many klikkers don't save their save files in the same folder as the game, and when the games are eventually deleted I don't want anything left behind.
let's sum that, 320x240 (and not 320x200, nor any other resolution), midi only(i wonder how the judge could give a mark to something that totaly depends of the sound card), no array, even no ownmade object(which could prove you can make things),ten level minimum (which mean you can't for exemple have only 3 big levels), mario (and not ... rayman , or guimo, or any platformer 10 better than mario), santa claus as the hero (which mean you can't rename him, even not taking a non english name of it, it need to be "Santa Claus" and not "santa claus",no save feature (so nearly noone will finish the game), zip only and a limitation of 3 megabyte(don't you know zip files sux and cca file are 5 time larger than the final exe ?), reliable host (which mean you have to pay for it),game must be finished with no ripped graphics and a deadline of less than 1.5 month(woah !)
so the final game will be :
- a platformer starying something that look like Santa Claus (i have trouble seeing it because of the 320x240 resolution)
- 11 short level long (VERY short, so that judge could go to the final boss, also it allow the cca size to be low, and the deadline to be respected)
- crap midi music with a option to remove it (and that thing will help a lot to win this compo)
- a boring platformer (like mario was)
- quick made graphics (always less than 3 frame for each animation)
- no downloaded by lot of people
- will be made by (insert a stupid guy's name here), which must have been unemployed because of the time it must have took him to create the game with such a deadline....
platform movement object is the best way to make cpm's these days, i dont know why we cant use it.
thers only one person on tdc who can make a good mario game and thats myself, so if you want a good mario-like game to be submitted then you should allow for any extensions to be used.
Oh ok, I see why there is no save feature now I suppose (I still know how to make save files stay in the game directory but oh well ). I wish I could enter but I won't have time it looks like (I am in the middle of moving )
Circy, what on earth do you mean by "You all rely too much on extentions"? Shall I just give up writing extensions because people rely on them too much? Ok, I'll throw Directsound 2 away, you can use Call DLL to call the whole API yourself. Oh wait, you need about fifteen calls to load a sound file and four more to play it. And you can't do it either, because you need pointers and COM interfaces.
If we don't rely on extensions, what do we rely on? Plain ol' MMF? Today, about 50% of MMF's power is thanks to extensions. In fact, much of MMF's core functionality is being shifted to extensions because they're so powerful; e.g. the Sub application object. The official Window Control object. Rich edit. The list goes on.
And let's not forget it was the Fastloop extension that brought such a change to the Click world. Frankly I think the attitide that extensions should be avoided is total rubbish, everyone should use them and exploit them since they can make life so much easier, and enable so many new things which are simply impossible without them.
Also, there is no such thing as the Make My Game For Me extension (except for the April Fools prank). Inserting an object does not complete your game. You do still need work and effort to think up and make a cool game. Something like the Platform Object will only make the games BETTER, since people's time and effort can go on to graphics, or gameplay, or new ideas, instead of trying to fix some obscure bug where the player can hang off a ledge by their nose or something.
This is not a bash at your competition Circy, but an argument against the stupid attitudes that extensions "make life too easy" or whatever. Not using something because it's useful just isn't a logical argument.
i havent read through all the messages here but i think maybe Circy put the no-save rule in to make the games smaller? do i get a medal or just a yorkshire pudding?