Posted By
|
Message
|
BBalazs
Registered 10/07/2004
Points 41
|
1st December, 2004 at 12:03:12 -
Given a CTY Editor for Age of Empires I'm working on (but who cares after all), and I've got a problem. There is an active object grid (active and not backdrop because it can be turned off but nothing special), where you place your objects - buildings that is.
A problem is that a wall object is 11x11 in size - a brown square that fits nicely into the grid background - and placing walls is only possible by click-move mouse-click-move mouse-click-move mouse etc. 1 block of wall for one click. How can I make it so that: User clicks for startpoint, user moves mouse for endpoint, clicks, line of wall is placed - but only 1 block per grid place, like in a level editor.
n/a
|
David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
|
1st December, 2004 at 14:39:20 -
You would have to somehow use the Repeat condition to move an invisible wall-placer 11 pixels right then place a wall, as many times as needed.
http://www.davidn.co.nr - Games, music, living in America
|
Tigerworks Klik Legend
Registered 15/01/2002
Points 3882
|
1st December, 2004 at 16:40:41 -
An ancient example, from days gone by. Made with TGF.
www.gullen.pwp.blueyonder.co.uk/files/examples/buildrooms.gam
- Tigerworks
|
BBalazs
Registered 10/07/2004
Points 41
|
2nd December, 2004 at 09:40:42 -
Awesome! Thanks!
n/a
|
|
|