Posted By
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Message
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ChuckyT
Registered 04/12/2004
Points 21
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17th December, 2004 at 15:49:51 -
I'm making a platformer, and was wondering two things about TGF:
1) is there any way to structure an event based off a specific frame of animation?
ex: animation stopped is playing + frame 12 of animation stopped is playing = whatever
2) When you make a new condition, under the animation menu of an object, what does the option of "Compare current level of 'object' to a value" mean/do?
thanks!
Bop it up, Rock it out!
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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17th December, 2004 at 16:22:22 -
1) Yes, inset a new action, right click the new object and go Animation > compare frame of...
2) I've never heard of that :s
n/a
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Hernan
Registered 04/03/2003
Points 707
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17th December, 2004 at 16:53:37 -
Ha! I can answer those two questions at the same time! In TGF, animation level and animation frame are the same!! I think it's pretty clear now right?
This space is for rent
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ChuckyT
Registered 04/12/2004
Points 21
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17th December, 2004 at 20:20:54 -
thanks folks
Bop it up, Rock it out!
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Airflow imafirinmahlazr
Registered 24/09/2003
Points -197
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18th December, 2004 at 06:01:23 -
It's important to note that TGF reads animation frames one digit behind
the number you enter.
ie. The frame editor shows frames 1 to somthing.
If you test for animation 3, It's really checking the fourth animation)
Just a stupid glitch I noticed.
I duno about MMF though.
n/a
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ChuckyT
Registered 04/12/2004
Points 21
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18th December, 2004 at 06:32:04 -
Dr... that really helps. Thanks!
Bop it up, Rock it out!
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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18th December, 2004 at 07:37:18 -
I think its one more because the frames start from zero in the events, so do what Dr Evil Face said
n/a
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