| Posted By | Message | 
	
	
		|  ChuckyT
 
   
 Registered
 04/12/2004
 Points
 21
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  			17th December, 2004 at 15:49:51 - 
  		
			
		
  			
  		 I'm making a platformer, and was wondering two things about TGF:
 
 1) is there any way to structure an event based off a specific frame of animation?
 ex: animation stopped is playing + frame 12 of animation stopped is playing = whatever
 
 2) When you make a new condition, under the animation menu of an object, what does the                        option of "Compare current level of 'object' to a value" mean/do?
 
 thanks!
 
 
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		|  Klikmaster
 Master of all things Klik
 
 Registered
 08/07/2002
 Points
 2599
 
 
      | 
  			17th December, 2004 at 16:22:22 -
  		
			
		
  			
  		 1) Yes, inset a new action, right click the new object and go Animation > compare frame of...
 2) I've never heard of that :s
 
 
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		|  Hernan
 
   
 Registered
 04/03/2003
 Points
 707
 
 
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  			17th December, 2004 at 16:53:37 -
  		
			
		
  			
  		 Ha! I can answer those two questions at the same time! In TGF, animation level and animation frame are the same!! I think it's pretty clear now right?
   
 
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		|  ChuckyT
 
   
 Registered
 04/12/2004
 Points
 21
 | 
  			17th December, 2004 at 20:20:54 -
  		
			
		
  			
  		 thanks folks
 
 
 
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		|  Airflow
 imafirinmahlazr
 
 Registered
 24/09/2003
 Points
 -197
 
 
      | 
  			18th December, 2004 at 06:01:23 -
  		
			
		
  			
  		 It's important to note that TGF reads animation frames one digit behind
 the number you enter.
 
 ie. The frame editor shows frames 1 to somthing.
 If you test for animation 3, It's really checking the fourth animation)
 
 Just a stupid glitch I noticed.
   I duno about MMF though.
 
 
 
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		|  ChuckyT
 
   
 Registered
 04/12/2004
 Points
 21
 | 
  			18th December, 2004 at 06:32:04 -
  		
			
		
  			
  		 Dr... that really helps. Thanks!
 
 
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		|  Klikmaster
 Master of all things Klik
 
 Registered
 08/07/2002
 Points
 2599
 
 
      | 
  			18th December, 2004 at 07:37:18 -
  		
			
		
  			
  		 I think its one more because the frames start from zero in the events, so do what Dr Evil Face said
 
 
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