Hey, I'm using MOOClick for a new game of mine & I wanted to know if there was I way I can track PING & Packet Loss to help make sure the game can support alot of people & make sure that its not extremly laggy. Basicly so that I can use it to debug the game & tweak it as I make it, so that I can make sure that every turn I make is for a better in Ping. That way I dont have to keep asking friends to come in & help me test the game's lag.
Is this possable, expecially without a dedicated serverside or program?
send a message, then count how long it takes to get a reply. Voila, ping.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Basicly what I'm looking to add in is, if anyone has ever played online games where you go to the server list & it show's how much Ping is currently on the server, or if you play or played PlanetSide & notice the fact that there is a little counter that has PING, LOSS, & FPS, thats basicly what I want to add into the game.
Any idea's? Its starting to get a little hard to ask my friend to instently say something right after I send a message, so that we can see how long it takes before they get the message.
I'm going to take a shot in the dark here when I say, I'm taking it having an automatic ping tracketr is NOT able to be made in MMF, because I already know I can do that, I'm asking if I can make it automaticly track the PING.