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Silveraura

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I am an April Fool
2nd January, 2005 at 03:07:36 -

Hey, I'm using MOOClick for a new game of mine & I wanted to know if there was I way I can track PING & Packet Loss to help make sure the game can support alot of people & make sure that its not extremly laggy. Basicly so that I can use it to debug the game & tweak it as I make it, so that I can make sure that every turn I make is for a better in Ping. That way I dont have to keep asking friends to come in & help me test the game's lag.

Is this possable, expecially without a dedicated serverside or program?

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Kris

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2nd January, 2005 at 05:41:57 -

send a message, then count how long it takes to get a reply. Voila, ping.

 
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2nd January, 2005 at 06:24:46 -

it's not a very viable test though because ping is dependant on many many things besides the application. you'd still need to get your friends to test it too.

 
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Silveraura

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I am an April Fool
2nd January, 2005 at 10:12:37 -

Basicly what I'm looking to add in is, if anyone has ever played online games where you go to the server list & it show's how much Ping is currently on the server, or if you play or played PlanetSide & notice the fact that there is a little counter that has PING, LOSS, & FPS, thats basicly what I want to add into the game.
Any idea's? Its starting to get a little hard to ask my friend to instently say something right after I send a message, so that we can see how long it takes before they get the message.

 
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Tigerworks

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2nd January, 2005 at 10:12:45 -

You can still ping each player by sending each player a message and timing how long each one takes to get back.

 
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Silveraura

God's God

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Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
2nd January, 2005 at 13:41:37 -

I'm going to take a shot in the dark here when I say, I'm taking it having an automatic ping tracketr is NOT able to be made in MMF, because I already know I can do that, I'm asking if I can make it automaticly track the PING.

 
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