Nastyman... I don't find that to make any sense of all...
What I'm saying is, most people I know with Photoshop have pirated it. And I'm talking about the real Photoshop, not just Elements if that's what you're on about.
Anyway, jayjay asked for the best game maker, not whether Nastyman paid for his photoshop. Or anyone paid for anything...
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- Ok, you must admit that was the most creative cussing this site have ever seen -
Poor people are hungry. So to feed them we need humans. The only humans we can spare are the poor people. I see auto-cannibalism as the way of the future!
Affording stuff is a personal thing. Some people barely make enough to pay their internet bills. Other guys could just go about buying every version of MS Office just because Microsoft don't support the old versions (and the newer ones are shinier).
BTW, methinks the best beginner software would be KNP. C++ if you're poor, creative, and know how to read up on stuff. C++ is easy enough to make a simple text-based game, but quite tiring if you want to make platformers and action games.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
If you're serious about it, then C++ is the way to go. Starting at KNP has the advantage that you can move on to TGF and MMF when you get better. And making custom engines in TGF and MMF gives you some knowledge of "platform physics" that you could use if you move on to C++.
- Ok, you must admit that was the most creative cussing this site have ever seen -
I say go to your local library and find a book called "3-D Game Creation" (not actually much real 3D programming taught in it ).
Check it out and yoink the CD in the back, it has on it an installer for TGF trial version...Without the time limit
I believe you should learn the language 'Basic' to know the logic about computer game designing. The concept behind it.
Then you should move up to Klik 'n Play, it is just an easier yet less powerful version of Multimedia Fusion. It is a program where you do not have to do much programming, more of an object orientated program where you drag things around and tick events.
I will have to disagree with you felix, Klik and play is no way a step up from Basic.
Klik and play might be described as a 'Game maker' But Basic, is a programming language and as such not so good for a beginner that want to make games.
Uh... Basic is way different from Klik N Play. If you program Basic you gotta write your own engine for many things KNP does for you, for example object placement.
- Ok, you must admit that was the most creative cussing this site have ever seen -
What I mean by Basic is you learn to logic and the concept of game designing, not the skill of it.
Its like learning about the cases of 'if.*event*......then *consenquence*' or 'When.....Then.....And...' and get the general feeling how things should go.
The technical parts in KnP is nothing like Basic, I agree with you Radix.