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»xerus
Registered 28/06/2002
Points 675
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8th June, 2005 at 21:37:59 -
Im trying to use the Control Interpreter object to make some different control setups for my game, and I dont know how to use to exactly to change controls... My main problem is, I'm using the 8 directional movement for the player, and I'm not sure how to change the controls to where it can move the player still.
Argh, I dont really know how to explain what I'm trying to say. That above paragraph is horrid but maybe someone can interpret what Im trying to get across.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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9th June, 2005 at 01:52:36 -
8 directional movement, like the built in one? If that is the case you should build your own and have the Control Interpreter Object read the keyboard responces. I'm sure there's articles and stuff for making custom 8 diretional movement.
However, if you're set on using the built in one, you can set the controls in-game by pressing Control+Y.
*Please note that I have no experience with the Control Interpreter Object, and that I'm jsut using previous knowledge.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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»xerus
Registered 28/06/2002
Points 675
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9th June, 2005 at 01:58:04 -
Yeah well I know how to make my own movement, but I want to avoid that for now since I'll have to redo a lot of stuff.
I want to make this work with the built in movement, and I know that control Y changes the controls but I'm using 4 different keys and each player only has two keys to use.
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»xerus
Registered 28/06/2002
Points 675
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10th June, 2005 at 02:03:44 -
Nevermind. I just used events to change the input from the player from the arrows to joystick where needed. Along with the control interpreter to have different keyboard control setups.
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