I got a counter on the side that represents which character you have chosen to play as. I have this counter set as a global object. For some odd reason when i want the frame to restart if you fall into a pit, the value is erased. What gives? Any ideas..?
Thanks again...
Death in the air
Strapped in the electric chair
This can't be happening to me
Who made you God to say
"I'll take your life from you!!"
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
9th June, 2005 at 01:39:14 -
I don't know if this would fix it, but instead of the frame restarting, you could use Jump to Frame X (X replaced by Frame #).
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath