I'm thinking of making a kliking sim, just for fun. I wrote the details several times, and every time my comp crashed . So, long story short, what klik sites do you guys hang out in? How were you guys like as newbies? And what kind of ideas might you guys have?
I wanna make it something kinda graphical. With actual screenshots of MMF, the DC, MS Word and stuff. But if anyone's got some extra ideas, let me know. Sorry, I'd write more details, but I've already spent the past half hour trying to.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I hang out at TDC and used to hang out at Clickteam's forums.
Back in my newbie days, I used to start a game then get an idea for another game and start on that, thus abandoning the other games. Now I've got a ton of unclompleted games. I liked to look at the example files that came with TGF and study things that were pretty advanced at my present state like inertia and platform movement. After learning everything I could from example files and creating a few minigames I've never released based on what I've learned along the way, I started trying to make a few games with custom platform movements. The movements turned out to be crap and I constantly had problems with the players going through the floor after jumping. I came up with a crude antisink engine, but it still sucked. So I looked at Zeb's source code to see how they did it. While I was looking, I also took a glance at how some other stuff in it worked like enemy AI, ledge gripping, etc. I didn't quite get how Zeb's antisink engine worked and I continued looking for help on the Clickteam forums where there were several custom platform movements posted. Some of them required the fastloop extension, so I found an extension site and downloaded all the useful extensions there. I then learned how to use fastloop to make a custom platform movement. It was around this time that I finished Grim's Challenge 1st edition and Sweet Legends(which got a lot of attention even though my graphics sucked). I still liked to experiment a lot and came up with many many tutorial files including a crude Star Fox engine, letter by letter text, a custom 360 degree movement with working wall bounces, and several special effects examples. I eventually came across trigonometry more and more often in the more advanced tutorials I've seen. I started researching how that worked by playing around with the example files a bit and learned how it works pretty much on my own. After that I started using trig in practically everything I make. Around this time, I arranged with the principal of my school and my technology teacher to allow me to teach an exploratory class in the mornings about using TGF to make games. I then noticed how stupid some people were about using TGF. For example, while a few of the students I taught thaught that to make a ball bounce, you have to make a new condition that asks if the ball is bouncing. Ultimately, I gave up on the hoodlums who weren't smart enough to use TGF and let them waste their time playing Zeb while I taught the students who actually were smart. It was around this time that I finished Wizard Wars. My graphics were terrible and for outlines I only used 2 colors darker than the main fill colors. I began looking at other peoples' graphics styles and realized why my graphics looked bad: The outlines needed to be darker. I also made improvements with shading, animesque styles, etc. I guess that was when my newbie days were kinda over.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
8th July, 2005 at 02:30:33 -
I've only ever looked at TDC, I look at other communities but I like here the best. We have many articles and the boards are interesting. I did however used to look at darksungames.com and faind.com, I thought they had really cool games and they still do.
I drop by TDC and CT forums every now and then, purely out of habit, I hardly do any clicking any more.
Most n00bs want to achieve greatness and become the knowledgable, respected clicker who everyone knows and the one who makes something new and amazing nobody's ever done before. (But I've been there, its overrated, hehe)
The Daily Click and Klik-Me. I used to visit Planet Klik and Total Klik when they were alive, but they're not anymore.
And as a newbie, I admired Virtually Real (back when they were still active). Newbies can easily become blind fans to large klik groups, like Natomic/FAInd/etc.
I only go here, Klik me and sometimes to clickers united too. I do visit www.yolkfolk.com forums however thats not exactly click.
As a noobie i simply churned out game after game whilst improving with each one until i get to now where my games seem ok until i get bored with them.
I dont really see how a kliking sim would work though.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
9th July, 2005 at 01:06:27 -
I go sometimes to Klik-me and Clickteam just out of spite. Other than TDC those are the only ones I visit.
As a newbie I spent all of my time creating fan games. I remember looking at hundreds of KNP fan games (Yoshi Combat, Mario Alpha...) to learn new stuff. I started reading articles and found out fan games are generally crap, so I stopped after that. Now I just sit around working on engines, because I can't draw...
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
I've been hanging out at Klik-Me & Click-Island previously, but nowadays I'm only here at TDC.
How I was like as a newbie? I think there always will be some people that will see me as a newbie. But okey, I'll tell you about the time back then, when I thought I was a complete n00b.
I always wanted to be well-known by the TDC-people. My rubbish English was even more terrible. I had loads of people that I looked up to. I never managed to release games. The few times I actually managed to, it was either a pong game or a game that I've taken from someone addressing it in my name.
Yikes, I hated myself back then.
But as I said, I think I always will be some sort of a newbie for some of you.
im a noob, and i have no problem saying it. but im not the noob i once was, i have been reading and printing off the articles and reading them over and over till they actually sink in (and for me that can take a while) im always sitting here at the DC looking at other peoples work and thinking to myself "i wish i was that good" but i know with time and patience i will be.
Im finding that downloading the great games available here and the really poor ones can help greatly. The great ones show me what to reach for and the crap ones show me the DONT'S of game making.
As for the sim game, if you class yourself as a noob then that is gonna be way out of reach, its gonna require some serious AI!
Plus there are always lots of more experinced klikers that are willing to help, never copy what they tell you, take the time to understand and remember, that way you will progress.
...Yay! Yeah, im a noob, lol, you can tell from all the dumb lols i always have. But yeah, i remember like a year ago(i know i havent released any games yet, i need a website!!!)or 2 years ago, i used to only make events for my games with the "step-through-editor", yuck! Then i realized how much more easier it is to just use event editor, but whatever. So i started making lots of games, ALOT i didnt finish, but nowadays im getting to that. I just play around with TGF(yes, no MMF yet..) and slowly learn new things, of course, going to websites like TDC and Faind and downloading games and reading articles and help-posts always helps and encourages me to do better. Snerlin definitely seems(to me) to have come a looong way, lol, he's so much better now, and awesome graphics, you all are. But yeah, im still a noob, learning stuff, wondering whether or not i should "waste" my time on TGF or MMF since if i really wanna make games for my future, i should do like c++ or something, okay, im done.
I'm definatly still a noob to this site, although I've released a few decent games. However, I've worked with click products for more than two years. Amazingly, during that time I never thought of going online to find a click community... I basically taught myself the stuff I know. I only visit the DC.
One interesting thing I've realized is that instead of making games sometimes I'm visiting this site instead.