In mmf, my game daybreak, I have been working on it for a long time. Now, most of my actions in the game are fucked up. Simple actions are not working. Like
user colides with window, next frame. And then It does shit........absolutly nothing. This is the first time that this has happend so far. Can someone help me out. I don't want to lose the whole fucking thing. Here is some info about the game If it will help you.
25,000 kb cca
5.5 mb Exe.
19 frames.
Anything helps please help me. I would just die if I lost this game.
So, anyway, what would be a good virus scanner I could download. Could it even be a virus?
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
8th August, 2005 at 22:26:24 -
...You mean you didn't make a back up?
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Well firstly, while I can understand your annoyance, I would appreciate if you were careful with your language. Just a personal foyble of mine.
Secondly, the game:
Presumably most of these actions have been working before, but have suddenly stopped? If so, that pretty much rules out a problem with the events themselves I would think.
Click is an interpretted language, so sometimes the most basic errors are caused by a problem with the interpreter. I've had seriously weird errors occuring, and it turns out to be a bad CNCS232.dll file.
It's possible that you've downloaded an MMF game with a custom installer. This custom installer may not have checked the version dates of CNCS232, and replaced it with an older version. This has happened to me at least once with TGF.
Fortunately, MMF keeps an up-to-date version of CNCS232 in the data\runtime folder, presumably for when it generates Standalone files. I recommend you do the following:
.Close MMF
.Go to 'Windows\System32' folder and copy the existing cncs232.dll file. Paste it again. You will now have a new file called 'copy of cncs232.dll'. We can keep that for backup purposes.
.Then go to 'MMFusion\programs\data\runtime' and copy cncs232.dll from there. Paste it into the System32 folder and say 'yes' to overwrite the old one.
.Now try running your game. You may need to reboot, but I shouldn't think so.
.If it works fine now, delete the 'copy of...' file.
.If it doesn't work, sell your PC and go feed little children in Africa or something
"user colides with window, next frame. And then It does ****........absolutly nothing"
Well ive had that problem with TGF many times before, assuming it's colliding when out of play area - next frame.
I used a work around where an invisible detector follows the x or y coordinates of the object fixed along the edges of the window.
this works with larger than one screen frames too.
Have you got the dreaded "bad objects" bug? That's happened to me a bunch of times before, a lot of the objects decide to stop working cos apparently they're all of a sudden 'bad'. Seemed to happen to me when I overloaded MMF.
I don't think it's fixable is it? You just just have to go back to a previous backup, or maybe delete anythign associated with the bad objects, but I wouldn't trust that, I'd go back to a fresh backup.
Eh?
Are you using a custom-engine or the built-in one?
With a custom engine you cant use the 'collide' action, you must use detectors or the x & y positions.
Thats all i can think of.
Have you gone through looking at the code, I've had problems simularlike this in TGF and there is problems in the Event editor with sound files and stuff like the game not responding to commands in the editor.
Go through the Event editor and check the events.
I don't know if I've worded this right, If I haven't sorry.
If you fail, try try again... You'll get it in the end