Posted By
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Message
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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11th September, 2005 at 20:18:52 -
I was playing some old click games today and I realised that some of the games with built in movement really are just as good as some of the custom ones.
How about we discuss some of the better games that use built in movement, I will name a few. Add more to the list if you can.
Watkins
Fishead 2/3
Tops the pig compilation (sorry)
Hangy's final adventure
scurvy sanchez 1,2,3 (correct me if i'm wrong about this one)
Super bros 1 - 10000 (i thought 1 was fun for a while)
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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11th September, 2005 at 22:01:55 -
Destruction Carnival
Entrance Gate
http://www.klik-me.com
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Windybeard Games
Registered 14/04/2005
Points 219
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11th September, 2005 at 22:14:46 -
From what ive seen so far, people push the fact that a custom movement is such a big thing, If your not good enough to better the ones available then you shouldnt bother.
Ive played loads of games with custom movements and its the movement that made the game suck!
Didn't "Lost valley" use built in (if it didn't, you couldnt notice)
n/a
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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12th September, 2005 at 07:10:44 -
What's bad about SS movement? =/
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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hishnak
Registered 18/04/2004
Points 994
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12th September, 2005 at 08:03:30 -
The only thing a noticed were the vertical moving platforms were terrible.
I'm feeling a bit wella
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Teapot Does he even go here
Registered 02/10/2003
Points 2631
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12th September, 2005 at 08:05:09 -
I'm making a zelda-style game with 8 dir movement, albeit heavily modified.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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12th September, 2005 at 08:17:48 -
"What's bad about SS movement? =/"
it's not bad exactly just hard to tell from a built in movement.
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Dave Matthew (Jester Gaming)
Registered 09/07/2004
Points 148
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12th September, 2005 at 14:03:32 -
the jump is triangular for example.
I realized like a day ago that wandering fighter has a quite bad custom movement too, actually.
n/a
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moonbird99
Registered 03/04/2004
Points 910
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12th September, 2005 at 14:17:04 -
yeah I think some custom movements (especially platform ones)make the character jump in an unreal/bizzare way - a bit like 8 direction on a platform - too much elitism about customised movement. Plot/story/graphics more important????
to start press any key ...... where's the ANY KEY??
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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12th September, 2005 at 14:24:02 -
I thought Watkins had a custom engine.
Peetwos Revenge
FishHead 3 (didn't like the second)
Atom Boy
n/a
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X_Sheep I had a custom rating before it was cool
Registered 01/03/2004
Points 1313
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12th September, 2005 at 14:36:27 -
Peetoo's Revenge felt like a custom movement. The jumps were pretty high but really short. I don't think that's something you can do properly with a standard movement.
a/n
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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12th September, 2005 at 16:18:30 -
It was definately a standard engine - with some modifications.
n/a
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moonbird99
Registered 03/04/2004
Points 910
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12th September, 2005 at 17:54:16 -
so are you saying the custom monement with modifications is deemed acceptable - or do you have to have a self designed movement?
to start press any key ...... where's the ANY KEY??
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Dave Matthew (Jester Gaming)
Registered 09/07/2004
Points 148
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12th September, 2005 at 18:32:33 -
a custom movement IS a self designed movement, moonbird99.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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12th September, 2005 at 19:20:44 -
I don't really know about watkins but i'm sure I remember someone else saying it was built in.
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