I was playing some old click games today and I realised that some of the games with built in movement really are just as good as some of the custom ones.
How about we discuss some of the better games that use built in movement, I will name a few. Add more to the list if you can.
Watkins
Fishead 2/3
Tops the pig compilation (sorry)
Hangy's final adventure
scurvy sanchez 1,2,3 (correct me if i'm wrong about this one)
Super bros 1 - 10000 (i thought 1 was fun for a while)
From what ive seen so far, people push the fact that a custom movement is such a big thing, If your not good enough to better the ones available then you shouldnt bother.
Ive played loads of games with custom movements and its the movement that made the game suck!
Didn't "Lost valley" use built in (if it didn't, you couldnt notice)
yeah I think some custom movements (especially platform ones)make the character jump in an unreal/bizzare way - a bit like 8 direction on a platform - too much elitism about customised movement. Plot/story/graphics more important????
to start press any key ...... where's the ANY KEY??
Peetoo's Revenge felt like a custom movement. The jumps were pretty high but really short. I don't think that's something you can do properly with a standard movement.
Definately man, Make fisthead. You could walk around and slam your head into the enemies to kill them. Then you could pick up weapons and hold them in your head! Dude, that would be awsome.
I'll always remember that game as the game you got to play when there was no game pak in my friend's NES. I guess I'll never find out how THAT could happen (as it's a Sega game )
RapidFlash: "Entrance Gate" hahaha that's fucking hilarious. I mean HOW can somebody even think this game is GOOD?!
Okay well I think
Watkins was amazing (I think I never beat the Bee Level)
Fishead 2/3
ZEB! and Lobotomy and I think The Elk (which had an awesome engine. I mean parallax scrolling in a KNP GAME!)
and I liked Miracolis Quest or whatever the fuck its spelled by that dead company...you know...virtually real
i thought they used a 16X16 square and gave that square the platform engine and the player was always set at 0,0 of that square. there were just some things that worked as "air fields" i think but that is still pretty much the normal engine tgf had. well probably i am totally wrong :-Ü
I made a custom movement that doesn't differ much from the race car movement... Just because I had complaints that people tend to die often in my Lila Nightmare just because the guy stops when trying to change your direction from forward to backward and you have to push down-button again... In games that require speed, built in movement can ruin the whole game!