Do you remember the early days of click? The time where you could release a crappy game and all of the people around you would say “HOLY F**K THIS IS THE GREATEST!!!” You could make a game for fun without worrying how good it was. Those were great times, yo! That’s what clicking was supposed to be about. *sniff* So sad…
Anyway, on to the purpose of this forum post….
I am launching a project idea entitled ‘The Gallery of Unspeakable Horrors”. We will make a huge archive of crappy games that we made at the dawning of the Klik World. Post your crappy, old and worn-from-eons-ago click game and add it to the archive. We can all laugh at ourselves and see how far we’ve come. Yay!
Does anyone think this is a good idea? If not I'll stop now. But anyway, this is strictly for fun.
Game Info:
This was a Invader Zim fan game I made. No custom engine, ripped graphics, default counters: everything horrible you could think of. It can be hardly playable at times. It has a password system that sucks. WHAT FUN!!!
Edited by the Author.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
My first game came out in about 2001, so it wasn't in the 'good ol' days' of click. However far from being critisized for it's lack of everything, it got some good comments. Nowadays it would get slaugtered, no screenshots, small description etc.
Anyway it's still in my list. Ive just updated the link and made a better description because people actually try to download really old games for some reason.
some woman's about to give birth to her kid. The ambulance guys need to rush her to hosiptal. Take control of the doctors and RUN TO THE HOSPITAL BEFORE SHE POOPS HER CHILD IN TEH STREET OMGZ!
Controls
Arrow keys : move!
Features
KNP Library graphics
Shitty hand drawn graphics
KNP sounds
KNP BUGGY INSTALLER!!! <- this will make you download if fo' sure!
a horrendous mixture of my own and library graphics, midi music from popular games, built in movements... all made way before actually seeing how it should be done with KnP. and they all crash i think. probably should re-compile in MMF.
This was made in Klik 'n' Play as a final project for an English class in high school. It's based off of Shakespeare's play "Julius Caesar", and a lot of it is just lines from it. Since most people won't care to sit there reading lines from the play in a KnP game, you can skip through the dialog with Shift (which messes up the timing, but who cares?) or skip the scene antirely with Enter.
So, the game goes like this:
1st stage:
You have to remove the victory decorations from the statues of Caesar. Arrow keys move and Shift jumps.
2nd stage:
Throw letters in through Brutus's windows to convince him to side against Caesar. The letters have to land in front of Brutus. Use the mouse to aim and left-click to throw.
3rd stage:
Very boring, this one. You just run around town trying to find people to talk to. Once you've talked to the 3rd person, the stage ends.
4th stage:
Move all of the conspirators close enough to Caesar (to the circle, but be carful not to run into him) that you can finally kill him, just be careful that Caesar doesn't see you moving, or he'll suspect something. Move the mouse over the conspirators to make them walk.
Part 1: The only one I've ever translated in English
Part 2: Still in Dutch. Has a worldmap..thing. Running the frames separately won't make it work right, you need to use the passwords to get there.
Part 3: Also in Dutch, and has a couple of cutscenes. This one was heavily inspired by other Klik games like the Pac-Guy series and Peetoo the Happy Dinosaur. I even stole some graphics directly from other Klik games
For some reason, I still think these games kick ass. They're just waay too hard for most people