Scripting defeats the whole purpose of MMF lol.
I'd add some sort of Web Browsin extension because the ActiveX sucks, and some way to communicate with other programs eg. Sign into MSN for me or somthing like that. not really realistic but would be awesome.
I always wished you would be able to use a tool to define areas of your sprite which would act as detectors (without having any active objects floating around your character). You could make a knight with his sword and shield all in one sprite, defining the sword, shield and body as sections 1, 2 and 3. Does this make sense?
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Scripting would obviously be the first thing that comes to mind. Once I have that, I'd like to be able to directly access MMF's graphics functions so that I could code things like drawing lines, particles, polygons, fill-area, map texture, lighting, etc. Finally, I wish MMF would compile programs. Our games would run so much faster if they were compiled instead of interpreted at run-time as they are now.
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MMF attempts to lay out events in something resembling scripts anyway (the Event List), so I don't see why it's such a gigantic step to include some way of typing out events instead of hunting around the grid. I suggested something similar a while ago - aren't the conditions and actions we use at the moment based on objects' C++ getter/setter functions anyway?
I don't think MMF needs scripting, as Crystal Clear (H.E.S) points out, it defeats the purpose. MMF needs a good 3D extension, the ones it already has are to hard to work with and don't really work in games. I have heard that clickteam is making a good extension for that, but I don't know when it will come out.
Sure, making things easier so TOTALLY defeats the purpose of klik. Yep.
Copying and manually re-ordering triggers in the event editor and hunting for the right box in a grid of two hundred active objects is fucking awesome enjoyment right there.