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DeadmanDines

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1st December, 2005 at 09:22:37 -

I'm just kicking ideas around for different types of game display, but I don't currently have access to MMF to test it, so any comments and suggestions on feasability would help. I'll be able to test it in MMF at some point, but I don't have the time for the next few weeks.

The basic principle is thus:

The entire display is made up of ASCII characters (like really ancient games used to be). These are displayed in an RTF Object on the screen.

The game keeps a record (possibly in the binary object) of various different images - all built out of ascii (with a 256-colour-pallette). So you have various levels of paralax for it, and certain foreground elements that always appear in front of the player sprite, etc.

Every frame, the game has to sift through this data and draw the necessary characters onto the screen (by inserting them into the RTF object).

It may be possible to get it to do this every OTHER frame, so that it can spend an extra frame sifting through the data and loops (an ascii game like this won't need a high frame rate).

Do you think this is a bit ambitious? I've done some mockups that I'll upload at another time that show what the game would look like. Unfortunately it won't be as good if you see still images, since much of the game would only come together when you see the different ascii chars moving.

But please, share opinions. Fankoo.

 
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Liquid Fire



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1st December, 2005 at 18:26:18 -

What's the purpose of using ascii characters instead of pixels? Is it just one of those 'to see if I can' things?

 
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Radix

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1st December, 2005 at 18:49:11 -

Because it would look fucking sweet if it works?

 
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Peblo

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1st December, 2005 at 18:58:17 -

Yeah it would!

 
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