My KnP games all sucked rotten eggs. The only real ones I made were:
*KeatoNerds - You had to get to an object (usually a key or a gem) without getting hit by the suns, moons, and cakes that were bouncing around the screen.
*Super Keatonerds - The sequal to KeatoNerds, possibally dumber than the first.
(1995)
Me and my friends used to brain-storm ideas for games all the time when we were kids Then when I was about 11, a friend and I were searching for "how to make games" on the internet and stumbled upon KNP. It said you didn't need to know anything about programming, obviously grabbing our interest. I started making games immediately, and pretty soon after I found out about TGF. I picked that one up immediately and have been using it ever since to produce nearly 20 full games. I did buy MMF recently and it has some interesting and helpful new features, but I still prefer TGF by far.
I found out about click stuff from a PC utilities disk.
In it was about 100 utilities and 50 freeware games and about 4 game makers (mainly 3D ones) and there was KNP. Then a bit later I ended up buying TGF from toys R us for about £2,00
My first games were; "The Amazing Adventures of Noodle Boy", who looked just the like the Kung Fu Boy but with a yellow N on his t-shirt, "Beer Karts", starring Duncan Delirious, "Father Ted Karts", complete with Mrs Doyle, "Taramasalata Kid and the Amazing Hummus", "Dino Maze", "Fantastico Mini Golf", "Bang-Bang", not as rude as it sounds, and "Dr Mystero's Maze".
If we're talking about our first games then my first game was actually Buzz the squirrel 1, however it was made with TGF and had scrolling. But I didn't realise the demo was a 30 day trial only and was really frustrated when the thing wouldn't load up anymore.
A few months later I found Klik and Play for schools and started work on another Buzz the squirrel 1 which I finished just before buying TGF. I think this was about the time i found The Daily click. Back then games were hosted on the actual site, I remember Rikus giving me a new pm every 3 minutes telling me to keep resubmitting it for one reason or another.
But i gave up and started working on another game which was to be Tops the pig 1 (which is why Tops the pig 1 is the first game in my creation list).
I first came in contact with Klik n' Play (Klik, not click. But I'm sure most of you already knew that.) in -94. I think it was at a friend's house. I think His copy was shipped with his new pentium computer. I think quite a few got it as part of a package along with other stuff back in those days. And,, I was hooked.
Hmm... I was playing a free MMORPG called Akarra a few years back (It is still, in my mind, the best MMORPG I've ever played.) The server had a huge chunk of down time due to the server crashing and the lead programmer setting stuff up... Something like that.
Anyway, one of the artists called TheWreck (I think he was an artist...) made this game with the Akarra sprites where you were a wizard and stood in the middle of the screen and shot lightning at an ever increasing amount of n00bs. He posted it on the Akarra forums and someone asked him how he made it and he linked to the demo of MMF1.5 on download.com. My friend who also played the game told me to download it, so I did, and proceeded to enjoy every minute of making a cruddy pong-like game. ^^
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
Well, here in Sweden KnP was quite well advertised. I believe I got a brochure thingy at a local computer store probably sometime around 1994-1995. I remember wanting it sooooo much! Then it turned out a friend of mine had bought it, so I tried it out at his place. I remember it had a huge manual which i happily read from beginning to end. I was sold! I got a copy and started making games together with two friends on my 386. They featured stunning 16 color vga graphics we made ourselves and no sound since I didn't own a sound card.
A couple of years later I read an article in a magazine called PC-hemma about making your own games. They used something called The Games Factory, and I was happy to find out that it was a KnP with scrolling!! I used that for a while and switched to Corel Click & Create which I am currently using. I probably should get MMF, but I don't klik very much theese days since studies takes most of my time. But I will probably try MMF2 out one day, seems very promising!
Its hard to be religious when certain people are never incinerated by bolts of lightning.
I remember making a game with KNP with scrolling, but it ran slow-like sometimes. It was really old, when I first got KNP. We had a really old monitor, it was all in B=W, no colours or anything. I still have it...
I found out about TGF back in December 1999 when one of my friends and member of my team (the black wizards) brought a demo of TGF from a magazine - i think it was from K
Heh.. I remember the good old days when the pros used to tell you to NEVER use the Always events as they ate up too much power on everyone's 233 Mhz Pentium II . My first game, Arena Fighters was a fun little game in KNP, quite repetitive, but strangely enough, it was fun as it was so unpredictable. I made a half-finished remake of that game with homemade (i.e. non-ripped) graphics and it was even more fun. The game even got me into contact with a few female klikers, back before they went extinct. I wonder what happened to Jennifer de Asis (AKA The Edge). Nice girl, great gfx skills, quite creative. Maybe she'll find her name here in a Google search .
Anyway, typing this thread gave me more motivation to finish Combatant ( http://www2.create-games.com/preview.asp?id=1348 ). Already finished the basic combat system & wounding... now I just have to code in targeted attacks, special attacks, put in some details, convert it from C++ to MMF, add a GUI, add some decent AI, perhaps an online multiplayer feature, and become internationally famous .
EDIT: Ouch, I'm already a few months past my planned released date. Hmm... you guys can play with this random town & economy generator ( http://freebor.tripod.com/files/tg.zip ) while I write a new preview . The town & economy generators were designed to convert cities from Civilization 4 format to D&D 3.5.
Edited by the Author.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I got the demo version of TGF and MMF 1.5 on a free CD from a magazine called Australian PC User in 1999. I only just bought MMF 1.5 on the 2/2/06. I wonder how long it will take to get here?
My first game was called Bouncyman. It was about this pink head with big ears who got shrunk back to when he was a kid. He had to go through 107 frames to get back to his original age and see his wife and kids. It was quite entertainig. You had to avoud poison bushes.