For my isometric game, I will use a lot of active objects on 1 screen... they dissappear when the number of active objects is like 240.. is that the limit?
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
17th February, 2006 at 19:09:25 -
MMF's limit can be set.
Edited by the Author.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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Only set the object count that high if you have like particle effects that need that many. Even then, that’s still a bit much. I usually set the object count that high just to be safe, because I've had issues where if the particle count is to low the game crashes often. This was the problem with Diamond 3. Good luck.
Thanks. But many active objects turn into backdrops so that's much better anyway I was just wondering if they could remain active objects, so that they could carry maybe some important values or something (like height, and the isometric coordinate). But that is not really nessecairy