The Daily Click ::. Forums ::. Klik Coding Help ::. Active Objects as external files?
 

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DanielRehn



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23rd February, 2006 at 14:19:13 -

Does anyone know if theres an extension or something like it that gives you the possibility to save active objects into external files?

 
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DanielRehn



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24th February, 2006 at 04:43:03 -

Oh come on... a plain no would be ok.. I need an answer so I can put this aside and get on with my life...

 
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Assault Andy

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24th February, 2006 at 05:30:16 -

I don't really understand the question, if you mean the picture of the active object then you could always try and screenshot the active. If you mean save the active object's position or something, you can use inis or arrays etc.

 
Creator of Faerie Solitaire:
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Also creator of ZDay20 and Dungeon Dash.
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DanielRehn



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24th February, 2006 at 07:21:50 -

I mean saving all information of the active object into an external file, Images, Animations, Directions, etc...

 
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Flava



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24th February, 2006 at 07:39:49 -

You can just save the animation and direction values in an INI, if that's what you mean?
You need to give more detail if you want a better answer.

 
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norfair



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24th February, 2006 at 08:18:31 -

I guess he means exporting all the whole object data (position, values, directions, current anim. number) + all the frames of each single animation, saved somewhere in someway that should be re-imported later.... maybe.

Saving all the datas should be simple using inis, arrays, or datastore2 object.
No idea about exporting frames and animations, sorry.

ps - what the hell are you making?? ^_

Image Edited by the Author.

 
Radix says:
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Muz



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24th February, 2006 at 09:52:30 -

Save Game object?

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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DanielRehn



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24th February, 2006 at 16:45:29 -

...Never mind...this seems impossible...

 
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Joe.H

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24th February, 2006 at 16:56:07 -

active picture object?

 
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DanielRehn



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24th February, 2006 at 21:15:56 -

Sry.. still not what i'm looking for...

 
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norfair



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24th February, 2006 at 21:41:04 -

alpha channel object?

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

Assault Andy

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24th February, 2006 at 22:08:32 -

That's not possible at the moment, but I'm sure if you told us what you wanted to do it for then we could suggest alternatives.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

norfair



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25th February, 2006 at 00:06:14 -

How professional we are!

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

AndyUK

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25th February, 2006 at 02:01:38 -

Why would you want to do this?

Importing it into another game?

 
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Dalal



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25th February, 2006 at 04:37:19 -

NO. He wants Alpha Channel...

With Alpha Channel, you can move it like an active, but you can also load animations from external files. Use the Alpha Channel object!

Image Edited by the Author.

 
.bin there done .dat

DanielRehn



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25th February, 2006 at 11:49:18 -

Ok... here's the deal... Im making a map editor for Vollo Voyage - Rain of Chaos. The game has been requested as an mmorpg...

So, to make it easier to add new characters and such to the game it would be nice to be able to load the objects (NPCs, Enemies, etc) from external files... Simply to speed up the creation process and the size of patches...

The easiest would be to be able to load active objects externally.. however that seems impossible.. The alpha channel has one flaw... You can't change animation data (length, speed, looping, etc) from external files... Hope this makes it clearer what I want... Thanks alot for at least trying to come up with Ideas! I relly appreciate it

 
n/a

DanielRehn



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25th February, 2006 at 16:47:16 -

go into custom animation? As doing all the animations manually via actions (using timers to change frames etc)

 
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norfair



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25th February, 2006 at 17:20:32 -

but its professional

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

DanielRehn



Registered
  18/09/2002
Points
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25th February, 2006 at 19:21:02 -

Sounds like it's gonna take up quite alot of processor power if I use Alpha objects then.. It's much better with overlays..

 
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DanielRehn



Registered
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25th February, 2006 at 21:48:25 -

Overlays are way faster than active pictures.. And active pictures eats lots of resources when they're large..

 
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